249,349 Commits over 3,959 Days - 2.62cph!
Removed unused model mockup.
Removed unused model mockup.
Fixed HTML manager spawning twice
Changed HTML to 'OnDemand' mode
Removed player rigidbodies serverside
Fixed Radiation sphere trigger math
Added vis.triggers convar
Added non-corrupted demos.
Added non-corrupted demos.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
SkinnedMeshCollider triangle array errors
Fixed errors with input state being null on disconnect
player wont refresh anim after death
player wont refresh anim after death
Recorded a couple of uncorrupted Mazing demos.
Recorded a couple of uncorrupted Mazing demos.
Added a non-corrupted Test Game demo.
Added a non-corrupted Test Game demo.
Stopped debug atlas images being generated.
Stopped debug atlas images being generated.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
added instructions on menu stage
added instructions on menu stage
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Sprite atlases are temporarily exported as .png files for debugging.
Sprite atlases are temporarily exported as .png files for debugging.
screen fade uses a tilemap
screen fade uses a tilemap
Darkened the CRT shader minimum brightness.
Darkened the CRT shader minimum brightness.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on a new game.
Started work on a new game.
This should fix having to hit doors to get lock status to change
Changed ores to use standard shader
Disabled voice chat playback (crashing in u5 in SetData)
Removed redundant rigidbody warning
Material tweaks
PlayerModel scene render settings
- Added smoothed rendering to AvatarImage
- Added Entity:UseTriggerBounds(enable, bloat=0) [shared]
the player + torch animations all done.
Tweaking to avoid crazy shadow flickering