3,544 Commits over 1,433 Days - 0.10cph!
Set up custom particles on Ship resource + ship explosion
https://files.facepunch.com/louie/1b1011b1/sbox_1001.mp4
Didn't mean to push these
PlayerGlow Particle
Use .Set("color",...)
Cartoony blood splat
Scaled up ships + added couple more stats to ship resource
Ability to swap to different ship classes
Start work on ship select
https://files.facepunch.com/louie/1b0911b1/sbox-dev_4xAvT6hSbg.png
Map updates
Hopefully fixed explosion not showing correctly
Added out of bounds trigger
added color tint to idle coin, pickup and respawn
Added bomb explosion line
explosion material update
Updated testmap
Tweaks to camera + controller
Added UI elements and pawn updates
Test map updates
Set up ship to use Resource
Set up shield + fix sounds still playing on death
More pawn clean up
Added joined and disconnect message
Use different font for chat
Adjusted ship speed + fix for mouse flicking
Added content addons to git project
Added Chat
added compass ui element
Don't use game fov
updated dust particle
Updated Lighting + Added Cubemap to Entity Prefab Editor
https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
Just set the default value instead of using [DefaultValue] on info_particle_system
Use [Model] for weapon pickups
Added RPG pose and HoldTypePose to WeaponData
Crack overlays
More map art, clipping and block lighting
Added triplanar by Gkaf (Thank you!) + Cliff material
Updated map art
Updated Materials and Map art
Fixed wind check not being disabled and fixed not being able to rotate while setting up for a jump.
Fixed shadow effect on restart
Fixed stats page not showing information
Added wind volume
Fixed Wall_cinderblock_blend not having the blend set