2,906 Commits over 1,157 Days - 0.10cph!
AKM sounds
AKM icon
Knife sounds
Added pillar materials and models
Spray Particle + Color Tint on UFParts
Fixed sprays not having transparency
https://files.facepunch.com/louie/1b1311b1/sbox-dev_Cbc0dsEqZB.png
Added Gamemode Prop ent (non functioning)
Remapped RotateTexture90CW (Face mode) to "Alt+S"
The asset browser toggled override the command in face mode
removed background from stance hud
Stance NRE
Spawn player facing spawn point angle
Temp grenade hud and stance hud
Don't show ammo if ammo type is none
Added training dummy ent
added missing shotgun sounds
Fixed deploy anim on shotgun
fixed shotgun anims
Merge branch 'main' of sbox-gunfight
Only Destroy blood when we say
Fixed the shotgun reload anim + added sounds
UI element when regen health
Adjusted killfeed position
spawn firemode toggle to menu
Added voice chat ui
temp NRE fix for sliding
show gun name on hud
Merge branch 'main' of sbox-gunfight
Merge branch 'main' of sbox-gunfight
Little animation on spent ammo
Get most distant spawn point
Added bullet trail
Changed hit sound pitch if headshot
scoreboard ui tweaks
Merge branch 'main' of sbox-gunfight
Updated HUD
Updated Hit sound
testmap + compiled assets
Swapped flag material shader as we no longer have the tarp shader
Attachment point + animgraph update for grenade
Updated Test map to use tilemap
removed test mat
Slightly better grenade anim
Fixed fire extinguisher rotations
Remove random rogue mesh breaking vis compile
Use new model for grenade