3,525 Commits over 1,402 Days - 0.10cph!
Added option to set Volume and Pitch on snd_event_point
Added keybind for "Replace Objects With Instances"
Ctrl+Alt+H
sbox-issues/issues/2247
Added large tileset track
Added height option to pillar
https://files.facepunch.com/louie/1b1511b1/Hammer%20-%20%5Buf_tilemap_test.vmap%20_%5D%202022-09-15%2023-53-45.mp4
Updated tileset track with endcaps
Reorganised tileset content
Fixed cinderblock blend not have 2 layers
Recompiled assets
added small pillar tileset
Added fence option to tileset
Updated + Added Pillar skins
Compiled assets
Adjusted hud icons to match text
Fixed odd collision on small oak tree
AKM sounds
AKM icon
Knife sounds
Added pillar materials and models
Spray Particle + Color Tint on UFParts
Fixed sprays not having transparency
https://files.facepunch.com/louie/1b1311b1/sbox-dev_Cbc0dsEqZB.png
Added Gamemode Prop ent (non functioning)
Remapped RotateTexture90CW (Face mode) to "Alt+S"
The asset browser toggled override the command in face mode
removed background from stance hud
Stance NRE
Spawn player facing spawn point angle
Temp grenade hud and stance hud
Don't show ammo if ammo type is none
Added training dummy ent
added missing shotgun sounds
Fixed deploy anim on shotgun
fixed shotgun anims
Merge branch 'main' of sbox-gunfight
Only Destroy blood when we say
Fixed the shotgun reload anim + added sounds
UI element when regen health
Adjusted killfeed position
spawn firemode toggle to menu
Added voice chat ui
temp NRE fix for sliding
show gun name on hud
Merge branch 'main' of sbox-gunfight
Merge branch 'main' of sbox-gunfight
Little animation on spent ammo