3,524 Commits over 1,402 Days - 0.10cph!
Concrete HS
Paint Splat Overlay
Lightgenerator skin
Additional _c
View model blowtorch particle
Merge branch 'main' of sbox-corewars
Added missing World Mapping scale to blends
Additional art on Pop Rock
additional Hotspots (drywall,wooden beam)
deleted old files
Update .gitignore
crane prefabs
Added skybox and adjustments
Additional art on poprock + split map into prefabs
little clean up
Use touch instead of start touch on kill trigger
Slight effect on coin ring
Coin particle adjustment
Added falling platform
Moved cameras to camera folder
Spectator camera
If player dies in coop mode make them spectate
Respawn dead players at checkpoint in coop mode
Fall block speed setting
In coop allow anyone to pickup collectables
If player joins late make them spectator
spawn them on random player
Start timer when round starts for all players in coop mode
better detection for late joining players + end time on anyone ending
Use global timer instead for coop
Better solution of collectables for coop and competitive mode
coop mostly works need to work out end game state
Fixed coin particle not being deleted
Decreased round time
Lifepickup model
Hud element on tagged player
Zone effect particle toggle
Hud element for tagged and not tagged players
work in progress tag rounds
added jumppads to tag map
Added crazy stuff to tag map
ledge grab bit more consistent + head check to stop clipping through map
removed debug
rail direction dev mat
Fixed laser spawn point to stop clipping with walls
Merge branch 'main' of sbox-platformer
Hide hud elements we don't need for tag
Fixed players becoming tagged by dying early and blocked tagger from kill self before round starts
Reduce round times
Update .addon
Tag needs 2 people to start the round
Quick text on screen
Better visual on tagged players
Don't wait for enough players in competitive mode
sbox-platformer/issues/14 Increased minimal speed for duck jump
Can't ledge grab other players
Show game state in timer
Added gamemode support (Tag)
Disabled wall jumping a bit buggy
Camera collision
Allow ledge grab and wall run on everything apart from boxes
Decay platforms now change colour
Hide coin ring when collected
temp soundscape
compressed collectable icons
Ledgegrab and walljump only on world mesh
Adjusted wall jump values and particles