146,851 Commits over 4,444 Days - 1.38cph!

12 Years Ago
Added sound to furnace Lowered campfire hurt damage Fixed bug with lantern on material box damage (basic)
12 Years Ago
merge from main
12 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
12 Years Ago
Implemented limited networking
12 Years Ago
Fixed melee sometimes not registering, doh
12 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
zon
12 Years Ago
Improved test spiral.
zon
12 Years Ago
Spiral now responds to obstacles.
12 Years Ago
eating grass / hopping animation for the rabbit
zon
12 Years Ago
Animals now search the environment using a spiral pattern.
zon
12 Years Ago
Test spiral now resets if it runs out of area to search.
12 Years Ago
Fixed radius gametrace not hitting "hitboxes" (melee is better) increased health of storage boxes
12 Years Ago
Fixed bugged out material for large storage
12 Years Ago
merge from main
12 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
12 Years Ago
Arrows have a sound, slight trail, and are much faster now
12 Years Ago
Adjusted melee ranges
zon
12 Years Ago
Improved how animals avoid deep water.
zon
12 Years Ago
Animals now reset their search pattern when they run out of space.
12 Years Ago
made some tweaks to the rabbit run/walk and idles
12 Years Ago
trunk merge
12 Years Ago
Plugins rebuild
12 Years Ago
Use old generation method
12 Years Ago
Updating the fbx files for the satellite
12 Years Ago
Updating satellite dish prefab
12 Years Ago
Made mesh obstacles bake their info to scriptable objects
12 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
12 Years Ago
Updated all the meta files to b14
12 Years Ago
Updated prefab scenes
12 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
12 Years Ago
Fixed some warnings
12 Years Ago
Shaders in asset bundles now work
12 Years Ago
Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
12 Years Ago
merge from main
12 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
12 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
12 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
12 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
12 Years Ago
prefab scene update
12 Years Ago
Updated terrain anchors to fit the new dish monument
12 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
12 Years Ago
Made asset importing faster by only checking the meta file for meshes
12 Years Ago
Removed debug speedcheats and spectating
12 Years Ago
Fixed some compiler errors retained spectating ability for admins
12 Years Ago
Tweak rock impact sound
12 Years Ago
Fixed some names causing collisions updated manifest
12 Years Ago
rabbit attack animations / and another idle anim
12 Years Ago
Fixed chickens being invincible
12 Years Ago
rabbit sound effects and prefab
12 Years Ago
Audio stuff improved rock sounds add audio perspective switcher script tweak audio mixer a bit update audio randomizer to not adjust unrandomized values