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1,045 Commits over 274 Days - 0.16cph!

5 Months Ago
Make wolves lie down less often but slightly longer (they need to lie down sometimes for server performance), remove the pause before the idles for a more natural transition
5 Months Ago
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
5 Months Ago
Add debug convar for fire melee, fix some events being dropped
5 Months Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
5 Months Ago
Fix NRE caused by dictionary trying to add an already present key
5 Months Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
5 Months Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
5 Months Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
5 Months Ago
Add top secret hidden feature to wolves
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Add placeholder wolf eating sounds
5 Months Ago
Fix pragma restore 414 being in the wrong place
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
5 Months Ago
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5 Months Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
5 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
5 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
5 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
5 Months Ago
Hook remaining wolf idles
5 Months Ago
Make sure state and transitions are always deep copying internal lists
5 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
5 Months Ago
Fix wolves sliding when waking up
5 Months Ago
When wolf braking too abruptly
5 Months Ago
Tick steering manually from serverMgr instead of unity's update
5 Months Ago
Fix typo in time warning comment
5 Months Ago
Remove hardcoded speed values
5 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Undo accidental change to procedural map
5 Months Ago
Make wolves more accurately align with food when eating
5 Months Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
5 Months Ago
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5 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
5 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
5 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
5 Months Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Temporarily prevent wolves from hunting scientists until we update their AI
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
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5 Months Ago
Fix wolf mesh not being culled on client when occluded
5 Months Ago
Fix wolves not stopping when ai.move is set to false while the server is running
5 Months Ago
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5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
5 Months Ago
Fire fire blocking the wolves unreachable behaviour from triggering
5 Months Ago
Reduces wolf odds of trying to resist fire
5 Months Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
5 Months Ago
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