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1,397 Commits over 457 Days - 0.13cph!

8 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
8 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
8 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
8 Months Ago
Fix croc sliding during zigzag bite
8 Months Ago
Fix spine deform not being applied during locomotion
8 Months Ago
- Update timing of zigzag attack - Fix rotation not being handle properly when using root motion tracking - Reduce senseless croc jaw snap spam
8 Months Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
8 Months Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
8 Months Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
8 Months Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
8 Months Ago
Have croc exit dive if it happens to move out of the water
8 Months Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
8 Months Ago
Merge from main
8 Months Ago
Fix error because of OnValidate firing during gameplay
8 Months Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
8 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
8 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
8 Months Ago
Merge from tiger
8 Months Ago
Missing part of previous commit
8 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
8 Months Ago
Add profiler markup to procedural croc tail
8 Months Ago
Add basic DDraw.Graph
8 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
8 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
8 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
8 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
8 Months Ago
Hook croc hit reaction
8 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
8 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
8 Months Ago
Add missing part to balance commit
8 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
8 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
8 Months Ago
Allow tiger to sneak from the sides not only the back
8 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
8 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
8 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
8 Months Ago
Merge from crocodile
8 Months Ago
Reduce twitches in croc anim transitions
8 Months Ago
Hook croc belly flop and more aggressive turning and snapping
8 Months Ago
Match croc speeds to anim
8 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
8 Months Ago
Remove server ddraw
8 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
8 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
8 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
8 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
8 Months Ago
Fix croc turns
8 Months Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
8 Months Ago
Regenerate root motion data
8 Months Ago
Revert root motion extractor workaround as we found a proper fix