userMaverickcancel
reporust_rebootcancel

1,593 Commits over 608 Days - 0.11cph!

9 Months Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
9 Months Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
9 Months Ago
Reduce search radius
9 Months Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
9 Months Ago
Fix scientist not rushing to investigate noises when searching
9 Months Ago
Fix scientists getting stuck in search recursion
9 Months Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
9 Months Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
9 Months Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
9 Months Ago
Don't add scientist brain twice
9 Months Ago
Fix compile errors
9 Months Ago
Merge from main
10 Months Ago
Fix crocs dying at jungle pond
10 Months Ago
Fix croc not being able to attack dpv, boogie board, kayak and rowboats
10 Months Ago
Fix croc trying to attack cars and shelters with no success
10 Months Ago
Merge from tiger_death_nre_fix (again)
10 Months Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
10 Months Ago
Merge from tiger_death_nre_fix
10 Months Ago
Fix NRE on tiger death
10 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
10 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
10 Months Ago
Add command to toggle tigers leaving clawmarks, defaults to false
11 Months Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
11 Months Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
11 Months Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
11 Months Ago
Fix tigers getting stuck in flee state Improve ai speed logs
11 Months Ago
Merge from jungle_update (tiger leap NRE)
11 Months Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
11 Months Ago
Fix typo in croc death anim footstep sound notify
11 Months Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
11 Months Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
11 Months Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
11 Months Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
11 Months Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
11 Months Ago
Fix compile error
11 Months Ago
Make fsm budget constant
11 Months Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
11 Months Ago
Fix compile error
11 Months Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
11 Months Ago
Fix shields not working on croc and tiger
11 Months Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
11 Months Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
11 Months Ago
Fix compile error
11 Months Ago
Simplify AI visibility status, improve logging,
11 Months Ago
Nerf animal hearing in general, and croc hearing even more
11 Months Ago
Fix corpse fixed update NRE
11 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
11 Months Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
11 Months Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
11 Months Ago
Fix new animals sinking below tunnel entrance grate visually