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1,341 Commits over 427 Days - 0.13cph!

7 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
7 Months Ago
Downscale claw decal textures, increase normal map intensity
7 Months Ago
Merge from main
7 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
7 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
7 Months Ago
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7 Months Ago
Improve fluidity of tiger combos, remove weird pause before running away
7 Months Ago
Make tiger flee after attacking if the player managed to injure it during its charge
7 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
7 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
7 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
8 Months Ago
Fix tiger sometimes hovering above ground
8 Months Ago
Revert tiger atk anim update, old anim seem to work better
8 Months Ago
Fix tiger taking unrealistically sharp turns at high speed
8 Months Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
8 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
8 Months Ago
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8 Months Ago
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8 Months Ago
Merge from tiger
8 Months Ago
Re-add missing part of plugin lost with merge
8 Months Ago
Fix compile errors and warnings
8 Months Ago
Tiger being automatically added to spawn prefabs
8 Months Ago
Generate anims root motion curves
8 Months Ago
Hook new tiger attack
8 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
8 Months Ago
Make the tiger sneak faster when fully in its prey's back
8 Months Ago
Merge from tiger
8 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
Merge from fixFsmErrorLogs
8 Months Ago
Fix compile error
8 Months Ago
Merge from fixFsmErrorLogs
8 Months Ago
Reduce tiger charge range
8 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
8 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
8 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
8 Months Ago
Fix croc sometimes snapping between water surface and water floor
8 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
8 Months Ago
Add proc anim to croc tail
8 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
8 Months Ago
Setup spine movement
8 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
8 Months Ago
Switch land or swim attack depending on context
8 Months Ago
Add placeholder audio
8 Months Ago
Prototype swimming, reduce head turn range
8 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
8 Months Ago
Setup crocodile fsm and animator
8 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
8 Months Ago
Bring over locomotion improvements from tiger branch