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1,058 Commits over 274 Days - 0.16cph!

6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Temporarily prevent wolves from hunting scientists until we update their AI
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
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6 Months Ago
Fix wolf mesh not being culled on client when occluded
6 Months Ago
Fix wolves not stopping when ai.move is set to false while the server is running
6 Months Ago
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6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
6 Months Ago
Fire fire blocking the wolves unreachable behaviour from triggering
6 Months Ago
Reduces wolf odds of trying to resist fire
6 Months Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
6 Months Ago
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6 Months Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
6 Months Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
6 Months Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
6 Months Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
6 Months Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Fix wolf chasing its own tail
6 Months Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Fix NRE
6 Months Ago
Make fsm declaration syntax more compact, fix scientist death
6 Months Ago
Update scientist FSM to new system
6 Months Ago
Fix scientist spinning when coming to a stop
6 Months Ago
Fix scientist not moving (merge)
6 Months Ago
Fix compile errors from merge
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Fix wolf slowing down before jumping on foundation
6 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
6 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
6 Months Ago
Expose convar for wolf max per frame budget
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Fux compile errors
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
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6 Months Ago
Make wolf foundation jump more consistent
6 Months Ago
Add new anims to wolf
6 Months Ago
Merge from analytics_add_persistent_work_queue
6 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
6 Months Ago
The wolf can now lie down or scratch its ears instead of just standing still
6 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
6 Months Ago
Merge from relationship_manager_dangling_profiler_sample_fix
6 Months Ago
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6 Months Ago
Refactor wolf fsm to be easier to maintain and extend
6 Months Ago
Add solar panels to a work queue
6 Months Ago
Fix two more dangling profiler samples in relationship manager caused by early outs