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1,432 Commits over 518 Days - 0.12cph!

9 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
9 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
9 Months Ago
Merge from tiger
9 Months Ago
Missing part of previous commit
9 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
9 Months Ago
Add profiler markup to procedural croc tail
9 Months Ago
Add basic DDraw.Graph
9 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
9 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
9 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
9 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
9 Months Ago
Hook croc hit reaction
9 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
9 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
9 Months Ago
Add missing part to balance commit
9 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
9 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
9 Months Ago
Allow tiger to sneak from the sides not only the back
9 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
9 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
9 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
9 Months Ago
Merge from crocodile
9 Months Ago
Reduce twitches in croc anim transitions
9 Months Ago
Hook croc belly flop and more aggressive turning and snapping
9 Months Ago
Match croc speeds to anim
9 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
9 Months Ago
Remove server ddraw
9 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
9 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
9 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
9 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
10 Months Ago
Fix croc turns
10 Months Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
10 Months Ago
Regenerate root motion data
10 Months Ago
Revert root motion extractor workaround as we found a proper fix
10 Months Ago
Add missing state to croc
10 Months Ago
Delete unused asset
10 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
10 Months Ago
Wip croc intimidate turns
10 Months Ago
Use bool instead of trigger for croc intimidation
10 Months Ago
Remove temp edits that were added to root motion extractor
10 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
10 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
10 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
10 Months Ago
Remove need for an intermediate data type when declaring fsms
10 Months Ago
Tweak croc spawn biomes
10 Months Ago
Reimport croc intimidate and turn
10 Months Ago
Tweak croc biome preference
10 Months Ago
Merge from tiger
10 Months Ago
Increase attack range when dragging a corpse