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1,654 Commits over 639 Days - 0.11cph!

10 Months Ago
Merge from main
10 Months Ago
Makes surprising scientists less inconsistent
10 Months Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
10 Months Ago
Temporarily disable look at proc anim
10 Months Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
10 Months Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
10 Months Ago
Fix loot not working on new scientists
10 Months Ago
Use classic scientist mesh
10 Months Ago
Fix scientists seeing from their belly button instead of their eyes
10 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
10 Months Ago
First pass on cover behaviour
10 Months Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
10 Months Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
10 Months Ago
Reduce search radius
10 Months Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
10 Months Ago
Fix scientist not rushing to investigate noises when searching
10 Months Ago
Fix scientists getting stuck in search recursion
10 Months Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
10 Months Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
10 Months Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
10 Months Ago
Don't add scientist brain twice
10 Months Ago
Fix compile errors
10 Months Ago
Merge from main
11 Months Ago
Fix crocs dying at jungle pond
11 Months Ago
Fix croc not being able to attack dpv, boogie board, kayak and rowboats
11 Months Ago
Fix croc trying to attack cars and shelters with no success
11 Months Ago
Merge from tiger_death_nre_fix (again)
11 Months Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
11 Months Ago
Merge from tiger_death_nre_fix
11 Months Ago
Fix NRE on tiger death
11 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
11 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
11 Months Ago
Add command to toggle tigers leaving clawmarks, defaults to false
11 Months Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
11 Months Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
12 Months Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
12 Months Ago
Fix tigers getting stuck in flee state Improve ai speed logs
12 Months Ago
Merge from jungle_update (tiger leap NRE)
12 Months Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
12 Months Ago
Fix typo in croc death anim footstep sound notify
12 Months Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
12 Months Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
12 Months Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
12 Months Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
12 Months Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
12 Months Ago
Fix compile error
12 Months Ago
Make fsm budget constant
12 Months Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
12 Months Ago
Fix compile error
12 Months Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee