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1,696 Commits over 730 Days - 0.10cph!

12 Months Ago
Make silenced weapons harder to hear for scientists
12 Months Ago
Increase heavy scientist health to match old one
12 Months Ago
Fix scientist shotgun reload sounds
12 Months Ago
Fix heavies walking into players
12 Months Ago
Fix shotgun location in hand
12 Months Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
12 Months Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
12 Months Ago
Add new scientists to large oilrig, setup their zones, add debug draw for zone appartenance, create custom editor to edit zones instead of manually entering extents
12 Months Ago
Merge from main
12 Months Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
12 Months Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
12 Months Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
12 Months Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
12 Months Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
1 Year Ago
Fix scientists looking at your feet instead of your head
1 Year Ago
Merge from main
1 Year Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
1 Year Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
1 Year Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
1 Year Ago
Fix error with turret lerpspeed when compiling in NONE configuration
1 Year Ago
Merge from main
1 Year Ago
Fix client server directives compile errors
1 Year Ago
Remove leftover components from scientist suit that's not needed since the scientist is not a BasePlayer anymore
1 Year Ago
Disable scientist obstacle avoidance as it causes them to get stuck
1 Year Ago
Fix error from missing param in animator
1 Year Ago
- Fix scientists noticing the player again too quikcly after losing them (their awareness value was not decreasing properly) - Fix scientists turning to look at players before they fully noticed them
1 Year Ago
Fix oversight in previous fix
1 Year Ago
Fix long range spotted debug being wrong
1 Year Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
1 Year Ago
Fix DrawCone not properly handling non 2D directions
1 Year Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
1 Year Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
1 Year Ago
- Have scientist aim up and down instead of only horizontally (only visual) - Fix scientists looking at the lkp through walls instead of looking at potential ways the target could be coming from (only when staying in cover for now)
1 Year Ago
Disable horizontal spine rotation
1 Year Ago
Re-enable scientist procedural aim up/down
1 Year Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
1 Year Ago
Balance scientists vehicle awareness
1 Year Ago
Make horse riding players more visible to npcs
1 Year Ago
Add convar to tweak npcs health
1 Year Ago
Potential fix for all scientist placeholder audio being feminine on some systems
1 Year Ago
Have scientists coordinate a push together when throwing a smoke grenade
1 Year Ago
Still shoot when panicking, just be inaccurate, looks less silly
1 Year Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
1 Year Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
1 Year Ago
Fix other pooled list leaks
1 Year Ago
Fix more pooled list leaks
1 Year Ago
Add missing "using" to properly free the pooled list in State_Flank
1 Year Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
1 Year Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
1 Year Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component