userMaverickcancel
reporust_rebootcancel

775 Commits over 215 Days - 0.15cph!

6 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
6 Months Ago
Allow fsm transition editing in the new UI
6 Months Ago
Add WIP fsm editor
6 Months Ago
Add placeholder audio for the wolf
6 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
6 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
6 Months Ago
Hook new wolves to population, allow spawning packs
6 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
6 Months Ago
Fix wolf leap attack being too spammy
6 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
6 Months Ago
Fix wolf not following players moving away with lit torches
6 Months Ago
Add torch to bow editor loadout
6 Months Ago
Have wolves look at their prey when circling
6 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
6 Months Ago
Have wolves react to campfires
6 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
6 Months Ago
Have wolves react to player torches
6 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Fix client / server compile errors
6 Months Ago
Fix scoring and ranking of potential destinations not being respected
6 Months Ago
Undo vislog changes
6 Months Ago
Clean up vddraw
6 Months Ago
Hook visual logger to AI code and have it wrap ddraw
6 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
6 Months Ago
Make wolves eyes glow in the night
6 Months Ago
Fix wolf circling being broken
6 Months Ago
Only update the wolf's path if the new destination is far from the current one
6 Months Ago
Clean up wolf path following logic
6 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
6 Months Ago
Budget fsm tick
6 Months Ago
Fix wolf not spotting nearby preys in some cases
6 Months Ago
Disable leftover debug displays
6 Months Ago
First pass at wolf unreachable prey behaviour
6 Months Ago
Add other primitive items to bow editor loadout
6 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
6 Months Ago
Merge from main
7 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt
7 Months Ago
Fix wolf not circling, add flee behaviour
7 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
7 Months Ago
Start work on wolf roam state
7 Months Ago
Fix wolf getting stuck in some situations
7 Months Ago
Prevent wolves being too synchronized by adding a random delay
7 Months Ago
Fix wolf sliding during some montages
7 Months Ago
Integrate spine animator and look animator
7 Months Ago
Fix wolves going very fast
7 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
7 Months Ago
Convert fsm to component
7 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents