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1,701 Commits over 639 Days - 0.11cph!

11 Months Ago
Temporarily disable look at proc anim
11 Months Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
11 Months Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
11 Months Ago
Fix loot not working on new scientists
11 Months Ago
Use classic scientist mesh
11 Months Ago
Fix scientists seeing from their belly button instead of their eyes
11 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
11 Months Ago
First pass on cover behaviour
11 Months Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
11 Months Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
11 Months Ago
Reduce search radius
11 Months Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
11 Months Ago
Fix scientist not rushing to investigate noises when searching
11 Months Ago
Fix scientists getting stuck in search recursion
11 Months Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
11 Months Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
11 Months Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
11 Months Ago
Don't add scientist brain twice
11 Months Ago
Fix compile errors
11 Months Ago
Merge from main
12 Months Ago
Fix crocs dying at jungle pond
12 Months Ago
Fix croc not being able to attack dpv, boogie board, kayak and rowboats
12 Months Ago
Fix croc trying to attack cars and shelters with no success
12 Months Ago
Merge from tiger_death_nre_fix (again)
12 Months Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
12 Months Ago
Merge from tiger_death_nre_fix
12 Months Ago
Fix NRE on tiger death
12 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
12 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
12 Months Ago
Add command to toggle tigers leaving clawmarks, defaults to false
1 Year Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
1 Year Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
1 Year Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
1 Year Ago
Fix tigers getting stuck in flee state Improve ai speed logs
1 Year Ago
Merge from jungle_update (tiger leap NRE)
1 Year Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
1 Year Ago
Fix typo in croc death anim footstep sound notify
1 Year Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
1 Year Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
1 Year Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
1 Year Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
1 Year Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
1 Year Ago
Fix compile error
1 Year Ago
Make fsm budget constant
1 Year Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
1 Year Ago
Fix compile error
1 Year Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
1 Year Ago
Fix shields not working on croc and tiger
1 Year Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
1 Year Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water