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1,437 Commits over 549 Days - 0.11cph!

10 Months Ago
Tweak croc spawn biomes
10 Months Ago
Reimport croc intimidate and turn
10 Months Ago
Tweak croc biome preference
10 Months Ago
Merge from tiger
10 Months Ago
Increase attack range when dragging a corpse
10 Months Ago
Potential fix for sudden very high speeds
11 Months Ago
Merge from fix_no_scientists_on_cargoship
11 Months Ago
Fix sharks not spawning
11 Months Ago
Fix scientists not spawning on cargo ships
11 Months Ago
Add comments
11 Months Ago
Tiger drag corpses away when approached while eating them
11 Months Ago
Merge from tiger
11 Months Ago
Fix hurt state being coupled to wolf
11 Months Ago
Fix compile error
11 Months Ago
Merge from main
11 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
11 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
11 Months Ago
Experiment for with other fire reactions to find most intuitive one
11 Months Ago
More consistent fire reaction
11 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
11 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
11 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
11 Months Ago
Improve tiger leap fidelity
11 Months Ago
Cherry pick 114193: Fix wolves sliding on spawn
11 Months Ago
Merge from npc_check_spawner_is_on_navmesh
11 Months Ago
Merge from fix_tick_fire_detection_log_spam
11 Months Ago
Merge from fix_fsm_endless_recursion_log_spam
11 Months Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
11 Months Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
11 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
11 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
11 Months Ago
Fix log spam from possible endless recursion detected
11 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix
11 Months Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
11 Months Ago
Fix scientists spawning out of navmesh
11 Months Ago
Merge from main
11 Months Ago
█▅▅▉▌▄ ▉▌▄▄ ▍█▋▅▅█ ▅█▋ ▌▍▌▌▅▊ ▇▌▋▉ ▅▉▌ ▍▄▆▅▅ ▌▄▋▅▉▌ (▍▄▇▉▊▋ ▌▆▇▉▋▅▉▆▄▍ █▅▋▇ ▍█▄▉▋▌▍ ▆▇█▍▋█▄▍▄ ▆▌▅ ▄▊▌▆▆ ▅▌▊▍▅▍)
11 Months Ago
Stop current anim on client when entity is recycled
11 Months Ago
Fix root motion NRE
11 Months Ago
Fix client server compile errors
11 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
11 Months Ago
Smooth out initial tiger rotation when preparing to leap
11 Months Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
11 Months Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
11 Months Ago
Improve tiger leap timings
11 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
11 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
11 Months Ago
Downscale claw decal textures, increase normal map intensity
11 Months Ago
Merge from main
11 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked