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1,647 Commits over 608 Days - 0.11cph!

11 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
12 Months Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
12 Months Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
12 Months Ago
Fix new animals sinking below tunnel entrance grate visually
12 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
12 Months Ago
Fix being able to kite croc around foundation
12 Months Ago
Fix NRE in tiger and croc corpse dragging
12 Months Ago
Fix compile error
12 Months Ago
Experiment with simpler covers, fix compile error
12 Months Ago
Improve flanking algorithm
12 Months Ago
Experiment with path post process for overwatch and flank
12 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
12 Months Ago
More compile fixes (improper codegen)
12 Months Ago
Fix editor ifdef compile errors
12 Months Ago
Fix compile error
12 Months Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
12 Months Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
12 Months Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
12 Months Ago
Make croc drop croc meat instead of placeholder bear meat
12 Months Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
12 Months Ago
Fix croc ragdoll jaw clipping with its skull
12 Months Ago
Adjust croc swim depth for new anims
12 Months Ago
Fix croc sometimes hovering above water
12 Months Ago
Better fix for croc emerging from water (didn't go through)
12 Months Ago
Better fix for croc emerging from water
12 Months Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
12 Months Ago
Update wolf night eyes effect
12 Months Ago
Enable croc eyes shining in the dark
12 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
12 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
12 Months Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
12 Months Ago
Fix too few crocs and tigers, new spawning filter
1 Year Ago
Prevent tigers from fighting panthers all the time
1 Year Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
1 Year Ago
Update tiger speed values for new anims to prevent sliding
1 Year Ago
Instead of relying on path failed event, rely on states failing
1 Year Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
1 Year Ago
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1 Year Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
1 Year Ago
Fix croc attack damaging even when not connecting when player is unreachable
1 Year Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Fix compile error
1 Year Ago
Improve croc foundation attack
1 Year Ago
Fix croc being unresponsive to player provocation when diving
1 Year Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
1 Year Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
1 Year Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
1 Year Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
1 Year Ago
Fix rust editor not updating the loadout when switching to another loadout category tab