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1,397 Commits over 457 Days - 0.13cph!

9 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
9 Months Ago
Smooth out initial tiger rotation when preparing to leap
9 Months Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
9 Months Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
9 Months Ago
Improve tiger leap timings
9 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
9 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
9 Months Ago
Downscale claw decal textures, increase normal map intensity
9 Months Ago
Merge from main
9 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
9 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
9 Months Ago
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9 Months Ago
Improve fluidity of tiger combos, remove weird pause before running away
9 Months Ago
Make tiger flee after attacking if the player managed to injure it during its charge
9 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
9 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
9 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
9 Months Ago
Fix tiger sometimes hovering above ground
9 Months Ago
Revert tiger atk anim update, old anim seem to work better
9 Months Ago
Fix tiger taking unrealistically sharp turns at high speed
9 Months Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
9 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
9 Months Ago
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9 Months Ago
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9 Months Ago
Merge from tiger
9 Months Ago
Re-add missing part of plugin lost with merge
9 Months Ago
Fix compile errors and warnings
9 Months Ago
Tiger being automatically added to spawn prefabs
9 Months Ago
Generate anims root motion curves
9 Months Ago
Hook new tiger attack
9 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
9 Months Ago
Make the tiger sneak faster when fully in its prey's back
9 Months Ago
Merge from tiger
9 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
9 Months Ago
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9 Months Ago
Merge from main
10 Months Ago
Merge from fixFsmErrorLogs
10 Months Ago
Fix compile error
10 Months Ago
Merge from fixFsmErrorLogs
10 Months Ago
Reduce tiger charge range
10 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
10 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
10 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
10 Months Ago
Fix croc sometimes snapping between water surface and water floor
10 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
10 Months Ago
Add proc anim to croc tail
10 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
10 Months Ago
Setup spine movement
10 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
10 Months Ago
Switch land or swim attack depending on context