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1,527 Commits over 580 Days - 0.11cph!

12 Months Ago
Tiger drag corpses away when approached while eating them
12 Months Ago
Merge from tiger
12 Months Ago
Fix hurt state being coupled to wolf
12 Months Ago
Fix compile error
12 Months Ago
Merge from main
12 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
12 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
12 Months Ago
Experiment for with other fire reactions to find most intuitive one
12 Months Ago
More consistent fire reaction
12 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
12 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
12 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
12 Months Ago
Improve tiger leap fidelity
12 Months Ago
Cherry pick 114193: Fix wolves sliding on spawn
12 Months Ago
Merge from npc_check_spawner_is_on_navmesh
12 Months Ago
Merge from fix_tick_fire_detection_log_spam
12 Months Ago
Merge from fix_fsm_endless_recursion_log_spam
12 Months Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
12 Months Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
12 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
12 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
12 Months Ago
Fix log spam from possible endless recursion detected
12 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix
12 Months Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
12 Months Ago
Fix scientists spawning out of navmesh
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
Stop current anim on client when entity is recycled
12 Months Ago
Fix root motion NRE
12 Months Ago
Fix client server compile errors
12 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
12 Months Ago
Smooth out initial tiger rotation when preparing to leap
12 Months Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
12 Months Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
12 Months Ago
Improve tiger leap timings
12 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
12 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
12 Months Ago
Downscale claw decal textures, increase normal map intensity
12 Months Ago
Merge from main
12 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
12 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
1 Year Ago
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1 Year Ago
Improve fluidity of tiger combos, remove weird pause before running away
1 Year Ago
Make tiger flee after attacking if the player managed to injure it during its charge
1 Year Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
1 Year Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
1 Year Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
1 Year Ago
Fix tiger sometimes hovering above ground
1 Year Ago
Revert tiger atk anim update, old anim seem to work better
1 Year Ago
Fix tiger taking unrealistically sharp turns at high speed