1,397 Commits over 457 Days - 0.13cph!
    
    
    
        
        
            
            
            
                
                Prototype swimming, reduce head turn range
                
                
                
                
             
         
        
            
            
            
                
                Reduce foot sliding, rebuild manifest, fix charge
                
                
                
                
             
         
        
            
            
            
                
                Setup crocodile fsm and animator
                
                
                
                
             
         
        
            
            
            
                
                Merge from tiger as there are a lof of shared improvements that need to be ported
                
                
                
                
             
         
        
            
            
            
                
                Bring over locomotion improvements from tiger branch
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Instead of fleeing just after attack, the tiger will flee when slightly injured
Make tiger more reactive when eating or roaring
                
                
                
                
             
         
        
        
            
            
            
                
                * Fix tiger stopping too abruptly after fleeing and going back into stealth
* Fix tiger accelerating too slowly after landing an attack
* Add better speed logging
                
                
                
                
             
         
        
            
            
            
                
                Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
                
                
                
                
             
         
        
            
            
            
                
                Fix oversight in aim time calculation
                
                
                
                
             
         
        
            
            
            
                
                Fix tiger thinking someone is always aiming at him
                
                
                
                
             
         
        
            
            
            
                
                Fix baseEntity.query returning client entities in editor
                
                
                
                
             
         
        
        
            
            
            
                
                Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
                
                
                
                
             
         
        
            
            
            
                
                Add counter to blackboard
                
                
                
                
             
         
        
            
            
            
                
                When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
                
                
                
                
             
         
        
        
        
            
            
            
                
                Correct tiger push direction
                
                
                
                
             
         
        
        
            
            
            
                
                Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
                
                
                
                
             
         
        
            
            
            
                
                Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
                
                
                
                
             
         
        
            
            
            
                
                Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added more visual flair and punch to tiger attack impact
                
                
                
                
             
         
        
            
            
            
                
                Have tiger often retreat into stealth after landing an attack
                
                
                
                
             
         
        
            
            
            
                
                Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
                
                
                
                
             
         
        
        
            
            
            
                
                Fix tiger anim pops when sleeping and roaming
                
                
                
                
             
         
        
            
            
            
                
                Remove unused max walking speed
                
                
                
                
             
         
        
            
            
            
                
                Add placeholder sounds for the tiger
                
                
                
                
             
         
        
            
            
            
                
                Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
                
                
                
                
             
         
        
            
            
            
                
                Reassign tiger skeleton bones
                
                
                
                
             
         
        
            
            
            
                
                Forward OnDied to entity component
                
                
                
                
             
         
        
        
        
            
            
            
                
                Override hurt now that we have the method
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick entity component hurt method addition
                
                
                
                
             
         
        
        
            
            
            
                
                Setup tiger fsm and hook anims
                
                
                
                
             
         
        
        
            
            
            
                
                Setup look anim and spine anim
                
                
                
                
             
         
        
        
            
            
            
                
                Add one-shot anims to animator
                
                
                
                
             
         
        
            
            
            
                
                Create tiger skeleton assets (ragdoll not setup)