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989 Commits over 243 Days - 0.17cph!

7 Months Ago
Improve wolf senses
7 Months Ago
Add helpful warning messages when PolymorphicDrawer fails
7 Months Ago
Simplify polymorphic attribute drawer code
7 Months Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
7 Months Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
7 Months Ago
Allow loading fsm scriptable objects into the runtime fsm component
7 Months Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
7 Months Ago
Clean up serialized data containing fields that don't exist anymore
7 Months Ago
Generate code and manifest
7 Months Ago
Merge from main
7 Months Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
7 Months Ago
Allow changing state and transition classes, currently breaks when undo
7 Months Ago
Allow state renaming
7 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
7 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
7 Months Ago
Allow fsm transition editing in the new UI
7 Months Ago
Add WIP fsm editor
8 Months Ago
Add placeholder audio for the wolf
8 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
8 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
8 Months Ago
Hook new wolves to population, allow spawning packs
8 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
8 Months Ago
Fix wolf leap attack being too spammy
8 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
8 Months Ago
Fix wolf not following players moving away with lit torches
8 Months Ago
Add torch to bow editor loadout
8 Months Ago
Have wolves look at their prey when circling
8 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
8 Months Ago
Have wolves react to campfires
8 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
8 Months Ago
Have wolves react to player torches
8 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Fix client / server compile errors
8 Months Ago
Fix scoring and ranking of potential destinations not being respected
8 Months Ago
Undo vislog changes
8 Months Ago
Clean up vddraw
8 Months Ago
Hook visual logger to AI code and have it wrap ddraw
8 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
8 Months Ago
Make wolves eyes glow in the night
8 Months Ago
Fix wolf circling being broken
8 Months Ago
Only update the wolf's path if the new destination is far from the current one
8 Months Ago
Clean up wolf path following logic
8 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
8 Months Ago
Budget fsm tick
8 Months Ago
Fix wolf not spotting nearby preys in some cases
8 Months Ago
Disable leftover debug displays
8 Months Ago
First pass at wolf unreachable prey behaviour
8 Months Ago
Add other primitive items to bow editor loadout