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1,527 Commits over 580 Days - 0.11cph!

1 Year Ago
Tiger fire reaction
1 Year Ago
Merge from main
1 Year Ago
Correct tiger push direction
1 Year Ago
Merge from main
1 Year Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
1 Year Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
1 Year Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
1 Year Ago
Update tiger speeds
1 Year Ago
Fix NRE when roaring
1 Year Ago
Added more visual flair and punch to tiger attack impact
1 Year Ago
Have tiger often retreat into stealth after landing an attack
1 Year Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
1 Year Ago
Hook tiger prowl idle
1 Year Ago
Fix tiger anim pops when sleeping and roaming
1 Year Ago
Remove unused max walking speed
1 Year Ago
Add placeholder sounds for the tiger
1 Year Ago
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
1 Year Ago
Reassign tiger skeleton bones
1 Year Ago
Forward OnDied to entity component
1 Year Ago
Hook tiger weak hit anim
1 Year Ago
Experiment with bleeding
1 Year Ago
Override hurt now that we have the method
1 Year Ago
Cherry pick entity component hurt method addition
1 Year Ago
Update tiger gait speeds
1 Year Ago
Setup tiger fsm and hook anims
1 Year Ago
Adjust tiger bounds
1 Year Ago
Setup look anim and spine anim
1 Year Ago
Setup tiger gait speeds
1 Year Ago
Add one-shot anims to animator
1 Year Ago
Create tiger skeleton assets (ragdoll not setup)
1 Year Ago
Hook tiger model to prefab
1 Year Ago
Rename and move tiger protection asset
1 Year Ago
Set up crocodile required gameplay assets
1 Year Ago
Delete unused tiger static mesh
1 Year Ago
Update manifest
1 Year Ago
Generate root motion data for existing anims
1 Year Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
1 Year Ago
Improve line covers
1 Year Ago
Fix compile error
1 Year Ago
Add line cover component
1 Year Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
1 Year Ago
Merge from main
1 Year Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
1 Year Ago
Fix vddraw never showing scientist aim
1 Year Ago
Fix scientists being able to shoot a last bullet upeon dying
1 Year Ago
Allow scientists to retreat after close range scuffle lasted long enough
1 Year Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
1 Year Ago
Fix scientists taking too many risks when repositionning
1 Year Ago
Merge from main
1 Year Ago
Add reaction time to scientists to avoid unreactable peeks