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1,397 Commits over 457 Days - 0.13cph!

11 Months Ago
Have scientist try to guess your current location based on where they saw you last
11 Months Ago
Renaming crouch to duck for consistency
11 Months Ago
First pass on scientists peeking out of tall and low cover
11 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
11 Months Ago
Have scientists only crouch when their cover is low
11 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
11 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
11 Months Ago
Make killscientists command also kill new scientists
11 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
11 Months Ago
Update spawns in desert mil base dwellings
11 Months Ago
Bake covers for mil desert base
11 Months Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
11 Months Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
11 Months Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
11 Months Ago
Clean up folders
11 Months Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
11 Months Ago
Fix wolves not fleeing when damaged when their target is inside a safe zone
11 Months Ago
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11 Months Ago
If a scientist loses sight of you and you pop from another angle they don't expect, they'll take more time to flick their crosshair to you If you reappear in the exact same spot though, they won't need to move their crosshair so they'll just shoot based on the average human reaction time
11 Months Ago
Clean up aim code
11 Months Ago
Fix invis NRE when invis player is killed
11 Months Ago
Scientist accuracy now depends on what the player is doing not only distance
11 Months Ago
Clean up burst logic
11 Months Ago
Modify sight checks to use bounding box top instead of bottom
11 Months Ago
Make bursts feel more natural
11 Months Ago
First pass on making scientist aiming feel fairer
11 Months Ago
Fix NRE caused by new scientist missing a component that wolves have
11 Months Ago
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11 Months Ago
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11 Months Ago
Remove redundant allies vislog
11 Months Ago
Use convars directly in debug aiarena script when ppossible instead of running commands
11 Months Ago
Add vislog to confirm that fallback roam EQS works correctly
11 Months Ago
Fix compile errors
11 Months Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
11 Months Ago
Fix merge compile errors
11 Months Ago
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11 Months Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
11 Months Ago
Add bark and footstep audio to new jump anim
11 Months Ago
Implement wolf headress effect on wolves
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
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11 Months Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
11 Months Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
11 Months Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
11 Months Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
11 Months Ago
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11 Months Ago
11 Months Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
11 Months Ago
Reduce wolf vision range at night
11 Months Ago
Merge from ai_wolf_iteration