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1,331 Commits over 427 Days - 0.13cph!

10 Months Ago
Fix wolves jumping into cars
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix wolves leaping too far
10 Months Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
10 Months Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
10 Months Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
10 Months Ago
Merge from admin_invis_command
10 Months Ago
Polish jump trajectory and weightiness
10 Months Ago
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10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
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10 Months Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
10 Months Ago
Fix anim montage generation not properly ignoring locomotion anims
10 Months Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
10 Months Ago
Fix wolves suddenly stoppinng when fleeing
10 Months Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
10 Months Ago
More clean up
10 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
10 Months Ago
Regenerate code
10 Months Ago
Clean up code
10 Months Ago
Add command to make admin invisible
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Remove unecessary includes
10 Months Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
10 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
10 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
10 Months Ago
When using SetPath, don't update the path if it didn't change
10 Months Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
10 Months Ago
Fix client compile issues
10 Months Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
10 Months Ago
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10 Months Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
10 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
10 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
10 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
10 Months Ago
Fix target check that was inverted after refactoring target getter
10 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
10 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
10 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
10 Months Ago
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10 Months Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
10 Months Ago
Have wolves look at the player head instead of the player's crotch
10 Months Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
10 Months Ago
Fix wolves looking behind them for too long when fleeing
10 Months Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
10 Months Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
10 Months Ago
Fix wolf being unable to switch target