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1,527 Commits over 580 Days - 0.11cph!

1 Year Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
1 Year Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from tiger
1 Year Ago
Re-add missing part of plugin lost with merge
1 Year Ago
Fix compile errors and warnings
1 Year Ago
Tiger being automatically added to spawn prefabs
1 Year Ago
Generate anims root motion curves
1 Year Ago
Hook new tiger attack
1 Year Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
1 Year Ago
Make the tiger sneak faster when fully in its prey's back
1 Year Ago
Merge from tiger
1 Year Ago
Correct tiger audio import settings (load in bg, preload, pcm)
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
Fix compile error
1 Year Ago
Merge from fixFsmErrorLogs
1 Year Ago
Reduce tiger charge range
1 Year Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
1 Year Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
1 Year Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
1 Year Ago
Fix croc sometimes snapping between water surface and water floor
1 Year Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
1 Year Ago
Add proc anim to croc tail
1 Year Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
1 Year Ago
Setup spine movement
1 Year Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
1 Year Ago
Switch land or swim attack depending on context
1 Year Ago
Add placeholder audio
1 Year Ago
Prototype swimming, reduce head turn range
1 Year Ago
Reduce foot sliding, rebuild manifest, fix charge
1 Year Ago
Setup crocodile fsm and animator
1 Year Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
1 Year Ago
Bring over locomotion improvements from tiger branch
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Re-hook tiger fire reac
1 Year Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
1 Year Ago
Improve tiger fleeing
1 Year Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
1 Year Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
1 Year Ago
Fix oversight in aim time calculation
1 Year Ago
Fix tiger thinking someone is always aiming at him
1 Year Ago
Fix baseEntity.query returning client entities in editor
1 Year Ago
Merge from main
1 Year Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
1 Year Ago
Add counter to blackboard
1 Year Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close