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1,110 Commits over 335 Days - 0.14cph!

9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Fix wolves that are stuck spamming pathfinding and traces
9 Months Ago
Fix wolves not properly following players carrying fire
9 Months Ago
Allow removing keys from bb component
9 Months Ago
Fix wolves stopping right in front of players without attacking sometimes
9 Months Ago
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing) You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging Fix wolves charging despite fire in some circumstances
9 Months Ago
Fix wolves not playing growl anim anymore when startled by fire (regression) Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
9 Months Ago
Fix wolves making crazy leaps onto player rooves or at players on top of ladders
9 Months Ago
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9 Months Ago
Fix wolves not stopping eating when friend nearby gets hit (bros before steaks) Fix wolves often charging instead of circling Fix wolves barking mid fight when very close Give wolves some mix-ups between charge and circle to be slightly less predictable when reacting to hits
9 Months Ago
Fix fireball NRE when show fire convar is true, instead of only being considered on fire when stationary, fireballs are always considered on fire
9 Months Ago
Update the fire flag on the bow when using fire arrows and aiming, so they can work to scare wolves away
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Add more cover types
9 Months Ago
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9 Months Ago
Bump protocol network
9 Months Ago
Add cover component supporting primitive shapes
9 Months Ago
Fix incorrect line in OBB DebugDraw
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Properly replicate meat stack size shrinking as wolf is eating
9 Months Ago
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9 Months Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
9 Months Ago
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9 Months Ago
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9 Months Ago
Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
9 Months Ago
Have wolves spend a longer time eating larger meat stacks
9 Months Ago
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
9 Months Ago
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9 Months Ago
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9 Months Ago
Add more perf markers to nav agent
9 Months Ago
Allow wolves to perceive other NPCs through occluders, but not players
9 Months Ago
Have wolves prioritize players that attack them over animals they are hunting
9 Months Ago
Fix bug where wolves were faster than light
9 Months Ago
Reduce the speed at which wolves eat a corpse
9 Months Ago
Add more ai debug toggles to rust editor
9 Months Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
9 Months Ago
Cache actions to prevent allocs with Invoke and CancelInvoke
9 Months Ago
Add more detailed profiler markers to fsm
9 Months Ago
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9 Months Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)