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1,432 Commits over 518 Days - 0.12cph!

11 Months Ago
Allow scientists to retreat after close range scuffle lasted long enough
11 Months Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
11 Months Ago
Fix scientists taking too many risks when repositionning
11 Months Ago
Merge from main
11 Months Ago
Add reaction time to scientists to avoid unreactable peeks
11 Months Ago
Fix heli targeting scientists
11 Months Ago
Merge from main
11 Months Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
11 Months Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
11 Months Ago
When hit, automatically update the offender's position
11 Months Ago
Forward the Hurt call from entity to entityComponent
11 Months Ago
Prevent scientists moving too close to player when seeking cover
11 Months Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
11 Months Ago
Fix scientists footstep sounds not playing correctly
11 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
11 Months Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
11 Months Ago
Prevent scientists from sneaking if they need to get into cover asap
11 Months Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
1 Year Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
1 Year Ago
Merge from ai_wolf_iteration (significant optimization)
1 Year Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
1 Year Ago
Fix compile error
1 Year Ago
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1 Year Ago
When generating covers, automatically delete previously spawned sub monuments
1 Year Ago
-Add more profile markers to heli -Use fast broad grid check instead of precise one (heli range is 150m but cells are 32m wide, so we are not getting that much precision by using the narrow phase)
1 Year Ago
Fix heli adding player multiple time to its targets
1 Year Ago
Fix mistake than meant grid cell was queried but not used Also don't iterate at all is ignorePlayers is true, instead of skipping every entry inside the loop
1 Year Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
1 Year Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
1 Year Ago
Add some randomness to the scientist peek timings
1 Year Ago
Setup new scientist animation system
1 Year Ago
Fix scientist corpse prefab ID not being updated after folder move
1 Year Ago
Make scientists reposition when they realize they are flanked
1 Year Ago
Fix covers not facing the right way when converted from a prefab local space to world space
1 Year Ago
When waiting in cover, scientist face the side they think you'll come from instead of facing the wall This also helps sneaking up on them when flanking from the opposite side
1 Year Ago
Have scientist try to guess your current location based on where they saw you last
1 Year Ago
Renaming crouch to duck for consistency
1 Year Ago
First pass on scientists peeking out of tall and low cover
1 Year Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
1 Year Ago
Have scientists only crouch when their cover is low
1 Year Ago
Make scientists approach by sprinting or sneaking from cover to cover
1 Year Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
1 Year Ago
Make killscientists command also kill new scientists
1 Year Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
1 Year Ago
Update spawns in desert mil base dwellings
1 Year Ago
Bake covers for mil desert base
1 Year Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
1 Year Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
1 Year Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
1 Year Ago
Clean up folders