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1,641 Commits over 608 Days - 0.11cph!

1 Year Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
1 Year Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
1 Year Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
1 Year Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
1 Year Ago
Have croc exit dive if it happens to move out of the water
1 Year Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
1 Year Ago
Merge from main
1 Year Ago
Fix error because of OnValidate firing during gameplay
1 Year Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
1 Year Ago
Fix croc sometimes ending up with permanent Y rotation offset
1 Year Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
1 Year Ago
Merge from tiger
1 Year Ago
Missing part of previous commit
1 Year Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
1 Year Ago
Add profiler markup to procedural croc tail
1 Year Ago
Add basic DDraw.Graph
1 Year Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
1 Year Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
1 Year Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
1 Year Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
1 Year Ago
Hook croc hit reaction
1 Year Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
1 Year Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
1 Year Ago
Add missing part to balance commit
1 Year Ago
Add convar enableable logs that fire when anim passed to root motion system is null
1 Year Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
1 Year Ago
Allow tiger to sneak from the sides not only the back
1 Year Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
1 Year Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
1 Year Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
1 Year Ago
Merge from crocodile
1 Year Ago
Reduce twitches in croc anim transitions
1 Year Ago
Hook croc belly flop and more aggressive turning and snapping
1 Year Ago
Match croc speeds to anim
1 Year Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
1 Year Ago
Remove server ddraw
1 Year Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
1 Year Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
1 Year Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
1 Year Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
1 Year Ago
Fix croc turns
1 Year Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
1 Year Ago
Regenerate root motion data
1 Year Ago
Revert root motion extractor workaround as we found a proper fix
1 Year Ago
Add missing state to croc
1 Year Ago
Delete unused asset
1 Year Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
1 Year Ago
Wip croc intimidate turns
1 Year Ago
Use bool instead of trigger for croc intimidation
1 Year Ago
Remove temp edits that were added to root motion extractor