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1,452 Commits over 549 Days - 0.11cph!

1 Year Ago
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1 Year Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
1 Year Ago
Reduce wolf vision range at night
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix serialization error
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Correctly return state failure when pathfinding failed
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
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1 Year Ago
Prevent wolf from charging for too long
1 Year Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
1 Year Ago
Fix wolf standing still when circling into a wall
1 Year Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
1 Year Ago
Make wolves give up even faster if you are mounted
1 Year Ago
Fix compile errors
1 Year Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
1 Year Ago
Fix wolves slowing down as they flee
1 Year Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
1 Year Ago
Fix wolf jumping into cars
1 Year Ago
Fix wolves jumping into cars
1 Year Ago
Fix wolves jumping into cars
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix wolves leaping too far
1 Year Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
1 Year Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
1 Year Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
1 Year Ago
Merge from admin_invis_command
1 Year Ago
Polish jump trajectory and weightiness
1 Year Ago
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1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
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1 Year Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
1 Year Ago
Fix anim montage generation not properly ignoring locomotion anims
1 Year Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
1 Year Ago
Fix wolves suddenly stoppinng when fleeing
1 Year Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
1 Year Ago
More clean up
1 Year Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
1 Year Ago
Regenerate code
1 Year Ago
Clean up code
1 Year Ago
Add command to make admin invisible
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Remove unecessary includes
1 Year Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
1 Year Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
1 Year Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
1 Year Ago
When using SetPath, don't update the path if it didn't change
1 Year Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
1 Year Ago
Fix client compile issues