userMaverickcancel
reporust_rebootcancel

1,561 Commits over 580 Days - 0.11cph!

1 Year Ago
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
1 Year Ago
Reassign tiger skeleton bones
1 Year Ago
Forward OnDied to entity component
1 Year Ago
Hook tiger weak hit anim
1 Year Ago
Experiment with bleeding
1 Year Ago
Override hurt now that we have the method
1 Year Ago
Cherry pick entity component hurt method addition
1 Year Ago
Update tiger gait speeds
1 Year Ago
Setup tiger fsm and hook anims
1 Year Ago
Adjust tiger bounds
1 Year Ago
Setup look anim and spine anim
1 Year Ago
Setup tiger gait speeds
1 Year Ago
Add one-shot anims to animator
1 Year Ago
Create tiger skeleton assets (ragdoll not setup)
1 Year Ago
Hook tiger model to prefab
1 Year Ago
Rename and move tiger protection asset
1 Year Ago
Set up crocodile required gameplay assets
1 Year Ago
Delete unused tiger static mesh
1 Year Ago
Update manifest
1 Year Ago
Generate root motion data for existing anims
1 Year Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
1 Year Ago
Improve line covers
1 Year Ago
Fix compile error
1 Year Ago
Add line cover component
1 Year Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
1 Year Ago
Merge from main
1 Year Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
1 Year Ago
Fix vddraw never showing scientist aim
1 Year Ago
Fix scientists being able to shoot a last bullet upeon dying
1 Year Ago
Allow scientists to retreat after close range scuffle lasted long enough
1 Year Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
1 Year Ago
Fix scientists taking too many risks when repositionning
1 Year Ago
Merge from main
1 Year Ago
Add reaction time to scientists to avoid unreactable peeks
1 Year Ago
Fix heli targeting scientists
1 Year Ago
Merge from main
1 Year Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
1 Year Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
1 Year Ago
When hit, automatically update the offender's position
1 Year Ago
Forward the Hurt call from entity to entityComponent
1 Year Ago
Prevent scientists moving too close to player when seeking cover
1 Year Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
1 Year Ago
Fix scientists footstep sounds not playing correctly
1 Year Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
1 Year Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
1 Year Ago
Prevent scientists from sneaking if they need to get into cover asap
1 Year Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
1 Year Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
1 Year Ago
Merge from ai_wolf_iteration (significant optimization)
1 Year Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting