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1,409 Commits over 488 Days - 0.12cph!

1 Year Ago
Remove unecessary includes
1 Year Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
1 Year Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
1 Year Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
1 Year Ago
When using SetPath, don't update the path if it didn't change
1 Year Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
1 Year Ago
Fix client compile issues
1 Year Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
1 Year Ago
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1 Year Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
1 Year Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
1 Year Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
1 Year Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
1 Year Ago
Fix target check that was inverted after refactoring target getter
1 Year Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
1 Year Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
1 Year Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
1 Year Ago
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1 Year Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
1 Year Ago
Have wolves look at the player head instead of the player's crotch
1 Year Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
1 Year Ago
Fix wolves looking behind them for too long when fleeing
1 Year Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
1 Year Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
1 Year Ago
Fix wolf being unable to switch target
1 Year Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
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1 Year Ago
Fix compile error on client
1 Year Ago
Remove debug ddraw text
1 Year Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
1 Year Ago
Re-use results of sense component grid search for allies instead of doing another query (when the range is small enough)
1 Year Ago
Fix debug info showing up even when convar is off
1 Year Ago
Make wolves lie down less often but slightly longer (they need to lie down sometimes for server performance), remove the pause before the idles for a more natural transition
1 Year Ago
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
1 Year Ago
Add debug convar for fire melee, fix some events being dropped
1 Year Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
1 Year Ago
Fix NRE caused by dictionary trying to add an already present key
1 Year Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
1 Year Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
1 Year Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
1 Year Ago
Add top secret hidden feature to wolves
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Add placeholder wolf eating sounds
1 Year Ago
Fix pragma restore 414 being in the wrong place
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly