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1,607 Commits over 608 Days - 0.11cph!

1 Year Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
1 Year Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
1 Year Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
1 Year Ago
Fix croc sometimes snapping between water surface and water floor
1 Year Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
1 Year Ago
Add proc anim to croc tail
1 Year Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
1 Year Ago
Setup spine movement
1 Year Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
1 Year Ago
Switch land or swim attack depending on context
1 Year Ago
Add placeholder audio
1 Year Ago
Prototype swimming, reduce head turn range
1 Year Ago
Reduce foot sliding, rebuild manifest, fix charge
1 Year Ago
Setup crocodile fsm and animator
1 Year Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
1 Year Ago
Bring over locomotion improvements from tiger branch
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Re-hook tiger fire reac
1 Year Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
1 Year Ago
Improve tiger fleeing
1 Year Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
1 Year Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
1 Year Ago
Fix oversight in aim time calculation
1 Year Ago
Fix tiger thinking someone is always aiming at him
1 Year Ago
Fix baseEntity.query returning client entities in editor
1 Year Ago
Merge from main
1 Year Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
1 Year Ago
Add counter to blackboard
1 Year Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
1 Year Ago
Tiger fire reaction
1 Year Ago
Merge from main
1 Year Ago
Correct tiger push direction
1 Year Ago
Merge from main
1 Year Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
1 Year Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
1 Year Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
1 Year Ago
Update tiger speeds
1 Year Ago
Fix NRE when roaring
1 Year Ago
Added more visual flair and punch to tiger attack impact
1 Year Ago
Have tiger often retreat into stealth after landing an attack
1 Year Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
1 Year Ago
Hook tiger prowl idle
1 Year Ago
Fix tiger anim pops when sleeping and roaming
1 Year Ago
Remove unused max walking speed
1 Year Ago
Add placeholder sounds for the tiger
1 Year Ago
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
1 Year Ago
Reassign tiger skeleton bones
1 Year Ago
Forward OnDied to entity component
1 Year Ago
Hook tiger weak hit anim