branchrust_reboot/maincancel

35,122 Commits over 4,293 Days - 0.34cph!

1 Year Ago
merge from full_server_demos
1 Year Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
1 Year Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
1 Year Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
1 Year Ago
merge from gnb_fix_mirror_fixes
1 Year Ago
merge from qol_pickafriend_color
1 Year Ago
merge from fix_pipe_tool_reconnect
1 Year Ago
merge from microphone_powerusage_fix
1 Year Ago
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1 Year Ago
merged from keycard_color_fix
1 Year Ago
merge from wounded_map_fix
1 Year Ago
merged from workshoplightfix
1 Year Ago
merge from map_entity_load_fix
1 Year Ago
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1 Year Ago
Fixed aggressive scene view artifacts on Mac/Metal
1 Year Ago
merge from metal_detector
1 Year Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
1 Year Ago
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1 Year Ago
Fix NRE if SkinViewer is closed while loading a skin
1 Year Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
1 Year Ago
Merge store-ui -> Main
1 Year Ago
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1 Year Ago
merge from backpacks
1 Year Ago
Fixed upkeep resources cost texts being too large
1 Year Ago
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1 Year Ago
merge from server_parent_pid
1 Year Ago
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1 Year Ago
merge from vending_machine_optimisation
1 Year Ago
Vendor compile fixes
1 Year Ago
merge from new_vendor_map_ui
1 Year Ago
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1 Year Ago
Merge store-ui -> Main
1 Year Ago
Fix bugs with attack heli rocket/flare firing lockouts
1 Year Ago
Fixed efitor refl probe blinking occasionally in scene view
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
merge from youtooz_deployables
1 Year Ago
merge from sled_repair
1 Year Ago
merge from default_nudity
1 Year Ago
merge from binoculars_rangefinder
1 Year Ago
Potential UpdateHolsteredOffset nre fix
1 Year Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
1 Year Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
1 Year Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
1 Year Ago
Fixed tree billboards being aggressively culled after 92683
1 Year Ago
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1 Year Ago
network++