128,943 Commits over 4,140 Days - 1.30cph!
Server timeout tweaks
Fixed compile error
Moved editor code to place where editor code should be; ma bad
Use unacknowledged message count to work out if we're congested
NPCSteering interests < dangers < obstacles.
Should fix item warnings on server load
Spawner code formatting/cleanup
NPCSteering now ignores obstacles that are part of the NPC's target.
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again
Restored petur's last parallax tweak in testLevel's terrain mat
Generated a new terrain normal atlas; dirt height was bad
Slightly increased animal attack range.
Fixing errors in TestLevel and likely others as well
Added assignable icon for placeholder/unused splat slot
Lowered default maxunack, multichannel snapshots
Initial version of the dynamic cull grid
Updated anim events for vm rock attacks
Merged NPC steering improvements.
Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
Merged changes from main.
Removed short NPCAI time warnings.
Updated salvage axe attack2 hit anim
Added simplified salvage axe idle, updated blends on controller
AISense.Think no longer called twice.
Fixed NPC animation state.
NPC now flinch when attacked.
Made monuments block other stuff from from spawning inside them as well
Animals now sleep in the woods instead of directly on their spawn point.
Sleeping animals are no longer disturbed by resource nodes.
Removed fake CanSleep check.
Hacky biome and topology map loading for TestLevel
Merged changes from main.
Updated water to latest version
Fixed water shore fade and refraction
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
rigged the sawed off shotgun and started animating it.
AI now remember their current action's score.
Undone maxunack checks (should fix client input freeing)
Slightly toned down the dreamlike bloom.
Cleanup & files for Diogo
Time of Day update to 3.0.0 prerelase 4
Added native support for aerial perspective
Made aerial perspective depth calculation physically based
Allows for fog that is unrelated to aerial perspective
Combined sky and ground passes into a single pass