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128,943 Commits over 4,140 Days - 1.30cph!

11 Years Ago
Server timeout tweaks Fixed compile error
11 Years Ago
Moved editor code to place where editor code should be; ma bad
11 Years Ago
Use unacknowledged message count to work out if we're congested
zon
11 Years Ago
NPCSteering interests < dangers < obstacles.
11 Years Ago
Should fix item warnings on server load
11 Years Ago
Spawner code formatting/cleanup
zon
11 Years Ago
NPCSteering now ignores obstacles that are part of the NPC's target.
11 Years Ago
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again Restored petur's last parallax tweak in testLevel's terrain mat
11 Years Ago
Generated a new terrain normal atlas; dirt height was bad
11 Years Ago
Networkin boner
zon
11 Years Ago
Slightly increased animal attack range.
11 Years Ago
Another network boner
11 Years Ago
Fixing errors in TestLevel and likely others as well
11 Years Ago
Added assignable icon for placeholder/unused splat slot
11 Years Ago
More network tweaks
11 Years Ago
maxunack convars
11 Years Ago
Lowered default maxunack, multichannel snapshots
11 Years Ago
Slow connection tweaks
11 Years Ago
merged changes from main
11 Years Ago
Initial version of the dynamic cull grid
11 Years Ago
Updated anim events for vm rock attacks
11 Years Ago
Cull grid tweaks
zon
11 Years Ago
Merged NPC steering improvements.
11 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Removed short NPCAI time warnings.
11 Years Ago
Updated salvage axe attack2 hit anim
11 Years Ago
Added simplified salvage axe idle, updated blends on controller
zon
11 Years Ago
AISense.Think no longer called twice.
zon
11 Years Ago
Fixed NPC animation state.
zon
11 Years Ago
NPC now flinch when attacked.
11 Years Ago
Vitals boilerplate
11 Years Ago
Made monuments block other stuff from from spawning inside them as well
zon
11 Years Ago
Animals now sleep in the woods instead of directly on their spawn point. Sleeping animals are no longer disturbed by resource nodes.
zon
11 Years Ago
Removed fake CanSleep check.
11 Years Ago
Hacky biome and topology map loading for TestLevel
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Updated water to latest version Fixed water shore fade and refraction
11 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
11 Years Ago
rigged the sawed off shotgun and started animating it.
zon
11 Years Ago
AI now remember their current action's score.
11 Years Ago
removed debug.log call
11 Years Ago
Undone maxunack checks (should fix client input freeing)
11 Years Ago
Slightly toned down the dreamlike bloom.
11 Years Ago
merged changes from main
11 Years Ago
Merge fixes
11 Years Ago
Cleanup & files for Diogo
11 Years Ago
UI WIP
11 Years Ago
Time of Day update to 3.0.0 prerelase 4 Added native support for aerial perspective Made aerial perspective depth calculation physically based Allows for fog that is unrelated to aerial perspective Combined sky and ground passes into a single pass
11 Years Ago
Merge from main