128,943 Commits over 4,140 Days - 1.30cph!
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Time of Day update to 3.0.0 prerelease 5
Reverted water breaking changes
Fixed water writing to depth on Windows
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
Fixed ragdoll errors on u5b21
Fixed water shader errors
Texture size/compression tweaks
Added system info tab to F1 menu
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Updated shaders to integrate better with b21 changes
Fixed white terrain on dev
Switched system info mono section to direct calls
Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
Skip death screen on join if useless to player
Added ListComponent (like singletoncomponent, but keeps a list of instances)
UI WIP
Updated standard assets to b21
Terrain concept tile updates, and files for underwater stuff.
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
EntityComponents can contain RPCs
Drag and Drop progress
Building skin Tier1 meshes/textures/materials/prefabs
Added generic uGUI graph class
Converted FPS graph to uGUI
Never strip TOD PP shaders
player preview
item selection
selected item info
item commands
item icon shader
Time of Day update to 3.0.0 prerelease 6
Added lit torch deploy animation
Fixed torch issues (being in unlit position when lit)
Phrase updates
Blueprint/Craft UI
Adding a new roof shingle texture, stone shingles this time
Animals now only spawn in the temperate biome.
Animals once again spawn in every biome.
Reduced chicken spawn chance.
Animal death logs now include biome and topology.
Chat working
Steam Avatar icons