128,741 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update
Made nights not have a 100% black sky
                
                
                
                
             
         
        
            
            
            
                
                Made clouds play nice with HDR
                
                
                
                
             
         
        
            
            
            
                
                Added terrain collision triggers to Hapis tunnel
                
                
                
                
             
         
        
            
            
            
                
                Can pick up mushrooms
Network++
                
                
                
                
             
         
        
            
            
            
                
                Tweaked terrain collision trigger gizmos
Fixed one tiny area in the Hapis tunnel that was triggerless
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added metal bars to the inside of the top tier wall
                
                
                
                
             
         
        
        
            
            
            
                
                Don't mipmap the icons (to stop them going blurry on lower quality modes)
                
                
                
                
             
         
        
            
            
            
                
                Added default Unity terrain shader to shader include list
                
                
                
                
             
         
        
        
            
            
            
                
                Random collectable stone/ore/wood
                
                
                
                
             
         
        
            
            
            
                
                Refactored some path code
Added topology, splat and width to path placement inspector
Fixed that roadside decor would spawn next to runways
                
                
                
                
             
         
        
            
            
            
                
                Allowed trees to spawn all around monuments if those happen to spawn in forests
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed floating boxes in the airfield hangars
Fixed airfield loot crate spawn points
                
                
                
                
             
         
        
            
            
            
                
                Let's try not having 5000 audio sources in the camera prefab, see if that works
                
                
                
                
             
         
        
            
            
            
                
                improved the movement animations for the stag and the wolf
                
                
                
                
             
         
        
            
            
            
                
                FoliageDisplacement boilerplate
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't draw the displacement
                
                
                
                
             
         
        
            
            
            
                
                Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed rotation option being disabled
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for 4k pvt crash; updated RustMative libraries
                
                
                
                
             
         
        
            
            
            
                
                balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
                
                
                
                
             
         
        
        
            
            
            
                
                Added "Particles/Lit Smoke Emissive Flame" shader for helk
                
                
                
                
             
         
        
            
            
            
                
                Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
                
                
                
                
             
         
        
            
            
            
                
                bunch of megs fixed icons
if( = if (
                
                
                
                
             
         
        
        
            
            
            
                
                Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
                
                
                
                
             
         
        
            
            
            
                
                Added LitSmokeEmissiveFlame shader variants
                
                
                
                
             
         
        
            
            
            
                
                Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
                
                
                
                
             
         
        
            
            
            
                
                LookingA tooltips are visible in sunlight/snow
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                protocol++
updated manifest
updated loot tables
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added server.pve mode (no pvp damage)