128,741 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Changed heightmap adjustments to SmoothStep
                
                
                
                
             
         
        
            
            
            
                
                Added runways and driveways to airfield
Fixed airfield terrain adjustment
Switched paths to cubic hermite splines
                
                
                
                
             
         
        
            
            
            
                
                Added some random roadside objects
                
                
                
                
             
         
        
            
            
            
                
                Moved tonemapper to third party folder
                
                
                
                
             
         
        
            
            
            
                
                Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
                
                
                
                
             
         
        
            
            
            
                
                Spawn shared level prefabs in world setup
Made spawn handler per-scene
                
                
                
                
             
         
        
            
            
            
                
                Moved LOD grid to its own prefab
                
                
                
                
             
         
        
            
            
            
                
                checking in some meta/fbx files
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bone knife animation fuckups
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative
Tweaked noise backend
                
                
                
                
             
         
        
            
            
            
                
                Oaks don't walk on six legs anymore. Pines don't float on slopes.
                
                
                
                
             
         
        
            
            
            
                
                speedtree animateCrossFading = 1
                
                
                
                
             
         
        
            
            
            
                
                Fixed not shutting down EAC properly
                
                
                
                
             
         
        
        
            
            
            
                
                Scrap ceiling light, ~~all the files
                
                
                
                
             
         
        
            
            
            
                
                reducing ceiling light textures sizes to 512
                
                
                
                
             
         
        
            
            
            
                
                Checked the "animate cross-fading" checkbox on the tree prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed green roadside trees spawning in the snow biome
                
                
                
                
             
         
        
            
            
            
                
                Increased powerline topology radius
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Merge from terrain-improvements-2 (procgen8 + hapis3)
                
                
                
                
             
         
        
            
            
            
                
                Fixed time not progressing
                
                
                
                
             
         
        
            
            
            
                
                Flowers are lighter to render, better lit, and don't have a terrible outline.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed roads being slightly *too* random (i.e. different every time you connect to a server)
Network++
Save++
                
                
                
                
             
         
        
            
            
            
                
                Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
                
                
                
                
             
         
        
        
        
            
            
            
                
                AO performance optimization.  Light tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Missing file. Hid the ferns until they suck less.
                
                
                
                
             
         
        
            
            
            
                
                added some new movement animations for the boar.
                
                
                
                
             
         
        
            
            
            
                
                added some new movement animations for the horse
                
                
                
                
             
         
        
            
            
            
                
                Fixed roadside clutter sometimes facing the wrong way
                
                
                
                
             
         
        
            
            
            
                
                Tools -> Update -> SpeedTree
                
                
                
                
             
         
        
            
            
            
                
                Changed some loading screen names
                
                
                
                
             
         
        
            
            
            
                
                Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing hammer rotate option 
                
                
                
                
             
         
        
            
            
            
                
                Fixed some shaders and materials on super low shader levels
Fixed some rocks that need terrain blending having it disabled
                
                
                
                
             
         
        
            
            
            
                
                Made grass LOD setting only affect somewhat distant grass patches
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing spec map reference on dirt road material