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135,866 Commits over 4,324 Days - 1.31cph!

12 Years Ago
more .meta changes to player anims
12 Years Ago
Added player anims to holdtype overlay player controller
12 Years Ago
Added test caves Protocol++
12 Years Ago
Edited wm_rock prefab ( target bone is now l_prop)
12 Years Ago
Added revolver player anims
12 Years Ago
Items can now override crosshair and use button to show information Show information and override use when lock is held
12 Years Ago
Added two secondary materials and textures for skin comparisons.
12 Years Ago
Debug lock placement
12 Years Ago
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl Fixed pvt pre-pass raymarching wrong near-plane clipping Refactored pvt code for hot reload friendliness and cleaned up dirtier parts Raised pvt aniso level to 8 by default Base pvt pyramids are now compressed PVT now scales according to quality settings and available vram
12 Years Ago
Fixing NRE's in dedicated server (Please review these changes @andererandre)
12 Years Ago
Fixed lock not deploying properly when connected to server
12 Years Ago
Fixed missing wolf in menu screen
12 Years Ago
Optimized pvt table textures; now 33% smaller Tweaked pvt fetch code; now faster and more reliable Fixed some more pvt hot reloading issues; quick cleanup PVT is now live on Procedural Map
12 Years Ago
changed the running + bow animations so that the bow is lowered in a more natural position
12 Years Ago
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
12 Years Ago
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
12 Years Ago
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
12 Years Ago
Wolf corpse now has cloth
12 Years Ago
Added holdtype anims to player controller
12 Years Ago
Renamed some items
12 Years Ago
Missing items from last commit
12 Years Ago
Fixed pickup not working
12 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
12 Years Ago
Increased network ent view distance
12 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
12 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
12 Years Ago
changed mask settings on head flinch
12 Years Ago
Added a bunch of Dan's props
12 Years Ago
Synced items
12 Years Ago
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
12 Years Ago
Fixed trousers not removing the censor cube Added 'censornudity' convar (default false) Stop looting if moved away from source entity, or source entity destroyed Fixed player preview being in a weird pose, having feet cut off Tweaked how harvested items are awarded to the player Added editor option to reload item list Added human skull, wolf skull, spoiled apple
12 Years Ago
Made the Thompson LOD3 lower.
12 Years Ago
adding chest plate armour
12 Years Ago
Added waterpipe shotgun (wip) Added eoka pistol (wip) Added thompson (wip) Fixed broken item names in SupplyDrop Fixed errors in trigger when shutting down
12 Years Ago
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12 Years Ago
Added lean, ironsights, lower to eoka/waterpipe
12 Years Ago
Protocol++
12 Years Ago
Restricted what can be built ontop of a frame Fixed being able to walk up stairs frame
12 Years Ago
updated player revolver anims
12 Years Ago
Added ammo_pistol, pistol_revolver
12 Years Ago
Disabling dynamic batching (fixes floating trees)
12 Years Ago
Don't initialize PVT on dedicated server (!)
12 Years Ago
PVT on server fix proper
12 Years Ago
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