128,688 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Temp metal bullet decal Z fighting fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
                
                
                
                
             
         
        
            
            
            
                
                Process all deferred actions in FinishedLoadingRoutine
                
                
                
                
             
         
        
            
            
            
                
                Fixed deploy volumes of all external walls being far too small
                
                
                
                
             
         
        
            
            
            
                
                Metal and stone barricades can no longer easily be destroyed with arrows
                
                
                
                
             
         
        
            
            
            
                
                Better item drag and drop on behaviour with items with slots
Keypad.Period toggles DOF now (instead of Keypad.divide)
                
                
                
                
             
         
        
            
            
            
                
                More server time warnings
                
                
                
                
             
         
        
            
            
            
                
                Rust.Application.isLoading is true when the map is loading
Rust.Application.isLoadingSave is true whenever a save is loading
                
                
                
                
             
         
        
            
            
            
                
                Fixed hang/crash when changing quality setting in GL/OSX
                
                
                
                
             
         
        
            
            
            
                
                Fixed some decal projection distances
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed performance tracking prefab not being spawned in the editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed mushroom / hemp pickup effect having pebble particles
                
                
                
                
             
         
        
            
            
            
                
                Added socket back to survey_crater_oil (cc Scott, I think)
                
                
                
                
             
         
        
            
            
            
                
                Fixed gUserMinAniso < 1 occurences
                
                
                
                
             
         
        
            
            
            
                
                Added out-of-memory tag to remote logging (to identify issues that follow OOM)
                
                
                
                
             
         
        
            
            
            
                
                Fixed LitSmokeEmissiveFlame shader compile error on OSX
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                added heli.lifetimeMinutes, set to 0 to disable helicopter
if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
                
                
                
                
             
         
        
            
            
            
                
                fixed heli bullets visually penetrating bases
                
                
                
                
             
         
        
        
            
            
            
                
                Added shaderwarmup convar (run with -shaderwarmup 0 to disable it)
Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Conventional Savas load fix.
                
                
                
                
             
         
        
            
            
            
                
                Savas loot tweaks. Quicker respawns.
                
                
                
                
             
         
        
            
            
            
                
                Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
                
                
                
                
             
         
        
            
            
            
                
                Added a construction tool+resource hut to the buildable hill on Savas KOTH.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
                
                
                
                
             
         
        
            
            
            
                
                Added deploy volume that uses the entity bounds for its placement check
                
                
                
                
             
         
        
            
            
            
                
                First pass blood impact FX assets
                
                
                
                
             
         
        
            
            
            
                
                Added Vis class for spatial entity, collider and component queries
Added PoolAllocator (only supports lists for now)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Water: white/black movement lines fix attempt
                
                
                
                
             
         
        
        
            
            
            
                
                Hopefully fixes those two Savas crates that don't seem to respawn.
                
                
                
                
             
         
        
            
            
            
                
                Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
                
                
                
                
             
         
        
        
            
            
            
                
                Clamp graphics.af between 1 and 16
                
                
                
                
             
         
        
            
            
            
                
                Don't reallocate player lists every frame in PatrolHelicopterAI