128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
                
                
                
                
             
         
        
            
            
            
                
                Fixed water refraction
Fixed warnings in DoF shaders
                
                
                
                
             
         
        
            
            
            
                
                first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                loot tables, phrases, manifest
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                thrown rock no longer kills people in one shot
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced rocks throwing distance
                
                
                
                
             
         
        
        
        
            
            
            
                
                Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from shadow batching
                
                
                
                
             
         
        
        
        
            
            
            
                
                explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it
                
                
                
                
             
         
        
            
            
            
                
                nerfed heli rockets explosive damage (less damage to buildings, same damage to players)
10% reduction in heli bullet damage
                
                
                
                
             
         
        
        
            
            
            
                
                updated phrases
updated loot tables
turret has 12 ammo slots & proper loot panel
                
                
                
                
             
         
        
        
            
            
            
                
                banner nmap meta changes
banners LODs, COls, Gibs, Mats
                
                
                
                
             
         
        
        
            
            
            
                
                Added working tint const color to Particles/Refraction
Added Particles/Tint Refraction that extends Particles/Refraction with per-texel RGB tint
                
                
                
                
             
         
        
        
        
            
            
            
                
                changes to rock projectile
                
                
                
                
             
         
        
            
            
            
                
                Hatchet, Stone hatchet, & Stone pickaxe are now throwable
                
                
                
                
             
         
        
            
            
            
                
                Water Impact VFX for all animals and player.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed numpad keys changing graphics setting when typing in chat etc
                
                
                
                
             
         
        
            
            
            
                
                Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
                
                
                
                
             
         
        
            
            
            
                
                Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader
                
                
                
                
             
         
        
        
            
            
            
                
                Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
                
                
                
                
             
         
        
            
            
            
                
                Should fix the +-* thing proper
                
                
                
                
             
         
        
        
            
            
            
                
                FileStorage, memory caching