128,762 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Phrases/Manifest/Loottables/Phrases
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wrong skin count in blueprints
                
                
                
                
             
         
        
            
            
            
                
                Holosight hasn't got condition
                
                
                
                
             
         
        
        
            
            
            
                
                Made external high walls more expensive
                
                
                
                
             
         
        
            
            
            
                
                grenade throw distances unified
grenades are a lot more predictable, less bounce, more friction
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Quick fix for high external gate sounds
                
                
                
                
             
         
        
            
            
            
                
                Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
                
                
                
                
             
         
        
        
            
            
            
                
                Bucket of fixes for signs/banners
                
                
                
                
             
         
        
            
            
            
                
                all chopper gibs are two sided
                
                
                
                
             
         
        
            
            
            
                
                Tone down yesterday's ssr tweaks a little bit
                
                
                
                
             
         
        
        
        
            
            
            
                
                batched meshes, wall.window socket update
wood shutters prefab, anims
                
                
                
                
             
         
        
            
            
            
                
                Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
                
                
                
                
             
         
        
            
            
            
                
                Fixed melee weapons thrown at barricades damaging the thrower
                
                
                
                
             
         
        
            
            
            
                
                Fixed door placement on triangle floor
                
                
                
                
             
         
        
            
            
            
                
                Shutters Sockets not conflicting with window.bars collision
Added the rest of hinges to wood and metal tier window frames
Texture tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch lit sound not reacting to sound sliders
                
                
                
                
             
         
        
            
            
            
                
                Changed the foundation.steps host prefab to be 3m gradient
                
                
                
                
             
         
        
            
            
            
                
                Server compile fix @diogo
                
                
                
                
             
         
        
            
            
            
                
                added preventbuilding to autoturret, derp
                
                
                
                
             
         
        
            
            
            
                
                Generic entity linking via sockets
Reject building block placement on occupied construction sockets
                
                
                
                
             
         
        
        
            
            
            
                
                Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                tweaked the player's turn in place animations
added water splash fx for when the player is treading water/swimming above waterline
                
                
                
                
             
         
        
            
            
            
                
                reload single bullet for shotgun
                
                
                
                
             
         
        
            
            
            
                
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                Fix for Rust-121 - Amored doors have an additional offset
                
                
                
                
             
         
        
        
            
            
            
                
                foundation.steps twig conversion update
                
                
                
                
             
         
        
            
            
            
                
                Stopped selling/spawning limited halloween items
                
                
                
                
             
         
        
            
            
            
                
                Removed half-height proper
                
                
                
                
             
         
        
            
            
            
                
                Fixed multiple snow jackets instead of using skins
                
                
                
                
             
         
        
            
            
            
                
                foundation.steps wood conversion update
                
                
                
                
             
         
        
            
            
            
                
                Snow jacket icons, loot tables, steaminv schema
                
                
                
                
             
         
        
            
            
            
                
                Moving some source files from /Assets/
                
                
                
                
             
         
        
            
            
            
                
                Organisation commit 1/134
                
                
                
                
             
         
        
            
            
            
                
                foundation.steps stone conversion update
                
                
                
                
             
         
        
            
            
            
                
                Organisation commit 2/134