128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                First pass at stone construction sounds
                
                
                
                
             
         
        
            
            
            
                
                Underwater bubble sounds
Underwater bullet trail sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Removed half-block + half-block slanted
                
                
                
                
             
         
        
            
            
            
                
                wall.window.bars hook for shutters worked out
back up
                
                
                
                
             
         
        
        
            
            
            
                
                Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
                
                
                
                
             
         
        
            
            
            
                
                Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
                
                
                
                
             
         
        
        
        
            
            
            
                
                wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
                
                
                
                
             
         
        
        
            
            
            
                
                throwables slowed down & do less damage
                
                
                
                
             
         
        
        
            
            
            
                
                Tool cupboard checks line of sight when attempting to authorize / clear
                
                
                
                
             
         
        
            
            
            
                
                Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
                
                
                
                
             
         
        
            
            
            
                
                Throw exceptions if RealmedRemove is set up wrong
                
                
                
                
             
         
        
            
            
            
                
                turret realm remove server contents set to 0
                
                
                
                
             
         
        
        
            
            
            
                
                Reversed RealmedRemove error throwing bullshit
                
                
                
                
             
         
        
            
            
            
                
                Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings when shutting down
                
                
                
                
             
         
        
            
            
            
                
                Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings
Make server shutdown less freezy (and diagnose)
                
                
                
                
             
         
        
        
            
            
            
                
                Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
                
                
                
                
             
         
        
            
            
            
                
                Distant rocket launcher attack sounds
                
                
                
                
             
         
        
            
            
            
                
                Player water movement sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Thrown hatchet/pick flight sound
                
                
                
                
             
         
        
        
            
            
            
                
                gates.external.high refactoring attempt
                
                
                
                
             
         
        
            
            
            
                
                Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
                
                
                
                
             
         
        
        
            
            
            
                
                models/LODs/COL/Gibs for wood shutters
                
                
                
                
             
         
        
        
        
            
            
            
                
                collision polish (shooting in holes improved)
added collisions back
                
                
                
                
             
         
        
        
            
            
            
                
                merging changes from gate_anim
                
                
                
                
             
         
        
            
            
            
                
                wood gate lock position fixed
                
                
                
                
             
         
        
            
            
            
                
                Removing old skinmesh gate files that we don't need anymore
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed being unable to build foundation steps going up from triangle foundations
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main
stone_gate implementation
removed some older anim prefab