128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Centralised place to Instantiate GameObjects (for better debugging/tracking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                military_tunnel_1 splat painting backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Exclude monuments from auto-cliff-splatting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static mining quarry entity bounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain alpha distance cutoff tweak
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX
Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader
Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Occasional barrel around powerlines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed shitty cliffside decor
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't spawn field rocks on prefab mountains
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More rock params from HapisIsland
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly better river-ocean transition
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed rockets sometimes detonating against their creators during times of lag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monument terrain adjustment fadeout is noise modulated for more natural transitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monument prefab scene updates (more padding + increased fade distance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sphere tank and warehouse topology textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Static pumpjacks for powerplant, trainyard and water treatment plant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trainyard and water treatment plant prefab scene tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static resource deposists contain crude oil
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed LOD on key lock
!fixed door repair exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                shelves can be removed with melee
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                viewmodel waterbucket animations + sounds + code + special fx
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed VT washed out terrain (#263)
 
                
                
                
                
                
             
         
        
            
            
            
                
                dungeons rock material tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabling LoadInBackground on sounds - to see what happens
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing bushes when playing in the editor
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Lighting pass in military tunnel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vertex lit fallback to pixel lit particle shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                material fix on industrial light prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing weird PVT behaviour in GL/OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various building exploit fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                quarry fix - unrecoverable loot under bucket