128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added vertex lit fallback to pixel lit particle shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                material fix on industrial light prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing weird PVT behaviour in GL/OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various building exploit fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                quarry fix - unrecoverable loot under bucket
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                wood doorframe see-through exploit fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing collision component on sewer bridges
 
                
                
                
                
                
             
         
        
            
            
            
                
                hopper collision fixes (no more trapped items)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Roofs are more expensive and have less health
 
                
                
                
                
                
             
         
        
            
            
            
                
                water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foundation step exploit fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                By default, allow admins to use their noclip cheat even on antihack userlevel 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                AntiHack debuglevel is 2 in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include default key config on osx
 
                
                
                
                
                
             
         
        
            
            
            
                
                reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't split textures into different bundles (loadtime vs diskspace)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed per-pixel lit particles with rotation; hard limited to 2 lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lit particle test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Triangle foundation exploit fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use scaled time for client tick + lerp (timescale debugging weapons)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client rpc prediction cull not working (own weapons effects playing twice)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed insane plant growth in shallow lakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to open chat when it's disabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                shotgun shell fires +2 projectiles
handmade shell projectile count doubled, damage halved
eoka spread increased ( less useless)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset item.removeTime on load serverside, to avoid items falling into limbo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fucking water texture fuck the fuck off 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                combined all underwater world fx into one super prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a ripple effect to the water bucket when the player moves around
 
                
                
                
                
                
             
         
        
            
            
            
                
                melee ranges slightly increased across the board
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RUST-277 - server objects aren't networking their positions to clients
Removed some unused network functions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed steam inventory breaking if you have more than 128 items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                first pass at m249 sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sand and snow impact sounds + grass impact sound tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New player body fall sounds