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135,138 Commits over 4,324 Days - 1.30cph!

10 Years Ago
renamed music convar to prevent loading at 1.0 volume updated loot tables to slightly reduce changes of finding double barrel in crates slightly more chance of ammo slihgtly less of weapons
10 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
10 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
10 Years Ago
Network++ Save++
10 Years Ago
max condition is now shown on damaged items as a red bar
10 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
10 Years Ago
Cut warpath from music list
10 Years Ago
Merged in latest temporal-aa changes; less bugs, sharper results
10 Years Ago
loot table adjustments for slightly more infrequent flamethrowers
10 Years Ago
Tweaks & optimizations.
10 Years Ago
Fixed hapis, mostly...
10 Years Ago
fixed the positioning of the scope / flashlight addons for the double barrel shotgun
10 Years Ago
Connection state enforcement
10 Years Ago
More detailed server side attack and projectile verification logging
10 Years Ago
bolt & sawnoff shotgun reload changes, animator updates
10 Years Ago
Wrapped projectile ID and seed generation
10 Years Ago
More logging
10 Years Ago
10 Years Ago
AH tweaks
10 Years Ago
Eliminated server lag from player desync time calculation
10 Years Ago
Tweaked server side projectile handling, added more logging
10 Years Ago
grenade attach & drop vm anims, controller updates
10 Years Ago
Fixed XP NRE in editor
10 Years Ago
Merge from main.
10 Years Ago
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
10 Years Ago
10 Years Ago
Biome fog clamps
10 Years Ago
Server lag compensation for attack entity cooldown verification
10 Years Ago
Projectile cleanup tweaks
10 Years Ago
baseline
10 Years Ago
reloading animator changes
10 Years Ago
adjusted the scale of the double barrel shotgun viewmodel adjusted the Aim down sight position of the double barrel shotgun
10 Years Ago
Stupid avoid UpdateDirtyRenderers trick (needs proper bounds computation)
10 Years Ago
Logging tweaks
10 Years Ago
code cleanup
10 Years Ago
merge from main
10 Years Ago
merge into main playercull.enabled true/false to test
10 Years Ago
fix for players taking too long to recalculate visiblity
10 Years Ago
Fixed broken view model projection after disabling TSSAA
10 Years Ago
Fixed and cleaned updateDirtyRenderers hack
10 Years Ago
Env tweaks. Lantern lighting isn't as ugly anymore. Pre-release ready.
10 Years Ago
Time isn't frozen.
10 Years Ago
Certain rocks & bushes like buildings and radtowns less.
10 Years Ago
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge) temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
10 Years Ago
merge from main
10 Years Ago
Updated watchtowers and office building prefabs for glass transparency layer
10 Years Ago
Updated Hangar prefab for glass transparency layer
10 Years Ago
Updated chainlink fence prefabs for glass transparency layer
10 Years Ago
Picking relevant changesets from dungeon branch for transparency
10 Years Ago
Adding a couple of files manually