reporust_rebootcancel

127,660 Commits over 4,109 Days - 1.29cph!

8 Years Ago
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
8 Years Ago
Undoing staging branch shit that we no longer need (yay)
8 Years Ago
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
8 Years Ago
Skin icon loading rewrite (performance, memory)
8 Years Ago
Some more workshop skin profiling
8 Years Ago
Cleanup
8 Years Ago
Cleanup
8 Years Ago
Only cull game objects we culled components from when they don't have any children
8 Years Ago
More ai stweaks.
8 Years Ago
Fixed skin icons not calling apply after loading
8 Years Ago
SwapArrows is IClientComponent
8 Years Ago
First pass on convars for monument spawning of npcs.
8 Years Ago
Makeshift Hazman prefab
8 Years Ago
fixed explosive bullets doing slightly too much damage
8 Years Ago
Misc AI improvements.
8 Years Ago
More AI improvements.
8 Years Ago
water_well_c scene progress backup
8 Years Ago
Fixed switch thing.
8 Years Ago
Some more AI improvements.
8 Years Ago
water_well_c scene final-ish progress
8 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh
8 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
8 Years Ago
Use default item icon for skinned items until the skin is loaded
8 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
8 Years Ago
Log warning when icon dimensions on an item are off
8 Years Ago
More NPC improvements.
8 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
8 Years Ago
Unity can't resize compressed textures, so don't try to do so
8 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
8 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
8 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
8 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
8 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
8 Years Ago
hazmat suit craftable hazmat icons and art updated
8 Years Ago
More flexible spawning for npcs.
8 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
8 Years Ago
Third person ADS sounds have super super short range
8 Years Ago
can rotate tool cupboard with hammer + priv
8 Years Ago
can no longer build around heli crash site
8 Years Ago
can rotate workbenches with R during deployable phase
8 Years Ago
furnace gives off heat
8 Years Ago
protocol++
8 Years Ago
Improved ai robustness a bit.
8 Years Ago
Added slight delay between acquiring a target the first time and firing for Scientists.
8 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
8 Years Ago
If scientists are disabled, don't bake monument navmeshes.
8 Years Ago
EAC SDK update + PlayerKill reporting
8 Years Ago
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
8 Years Ago
AI Fake UserId's are all under 10000000 Fixed AI showing up in cheat report Fixed suicide showing cheat report button
8 Years Ago
Fixed geometry gap in military tunnels