141,857 Commits over 4,505 Days - 1.31cph!

2 Years Ago
Added jungle door, window bar blockouts. More wall kit work.
2 Years Ago
seaweed pass
2 Years Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
2 Years Ago
swim forward meta file
2 Years Ago
player update. editing rocket launcher anims to match viewmodel
2 Years Ago
Reduce navmesh draw allocs again
2 Years Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
2 Years Ago
sar set to use rifle locomotion anims
2 Years Ago
spine settings for some entities
2 Years Ago
UpdateLine NRE fix
2 Years Ago
Further optimize navmesh drawing
2 Years Ago
small off by one error
2 Years Ago
Reset stock back to 10 Removed excess logs
2 Years Ago
Attempted travelling vendor 'Advance Path NRE' patch
2 Years Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
2 Years Ago
Optimize navmesh debug view
2 Years Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
2 Years Ago
populated playerAnimation.controller with latest 3p anims
2 Years Ago
merge from swap_keycard_fix
2 Years Ago
Complete client navmesh drawing
2 Years Ago
Make it possible for admins to see the navmesh
2 Years Ago
divesite container update
2 Years Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
2 Years Ago
merge from unique environments to cliffs
2 Years Ago
ue_oasis_c build and level prep
2 Years Ago
Potential SwapKeycard.UpdateAccessLevel fix
2 Years Ago
Baseline, added prefabs
2 Years Ago
.mat missing
2 Years Ago
Compile fix following merge
2 Years Ago
merge from main
2 Years Ago
barnacle_tiling_orange variant
2 Years Ago
Better rotation and demolish blocked errors Grade upgrade message order
2 Years Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
2 Years Ago
Plaster added to jungle ruins
2 Years Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
2 Years Ago
merge from main
2 Years Ago
renamed files and folders oasis_b build and level
2 Years Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
2 Years Ago
Fixed binoculars overlay covering chat
2 Years Ago
Fixed shields not getting OnHolster callbacks
2 Years Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
2 Years Ago
Fixed duplicate GUID error on client connection in editor.
2 Years Ago
Improved train uncoupling behaviour
2 Years Ago
Fixed inaccurate comments, etc
2 Years Ago
Gib & bullet tweaks.
2 Years Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
2 Years Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
2 Years Ago
Disabled pie menu options can now run an action when clicked
2 Years Ago
Merge from elevator_collider_rework
2 Years Ago
Merge from main