branchrust_reboot/maincancel

36,684 Commits over 4,413 Days - 0.35cph!

Just Now
merge from f1tools_demo_fix
43 Minutes Ago
reset electric furnace emissive texture and 3.1 value to original
1 Hour Ago
merge from store_nre_fix2
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
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2 Hours Ago
Merge from terrain_renderer
Rin
3 Hours Ago
merge from mortar_prototype
Today
Removed old AiManagedAgent class, old and useless Subtracted 150385
Today
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
Today
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
Today
merge from fix_assetscene_deepsea -> main
Today
Potential fix for zombie NRE on _agent == null in tests
Today
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Today
Fix zombies breaking automated tests
Today
testlist
Today
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
Today
Merge from workbench_upgrades (Recycle balance pass, description updates)
Today
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
Today
merge from automated_testing
server_browser_update_2 -> main
Today
merge from mortar_prototype
Today
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
Today
merge mortar_prototype to main
Today
merge from mortar_prototype
Today
merge from automated_testing
Today
merge from automated_testing
Today
Set legacy shelter door and wooking workbench bbq owner id when spawning
vendingmachine_updateammocount_nre -> main
Today
Fixed tutorial completed commands not running quietly
Today
merge from automated_testing
Yesterday
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
Yesterday
merge from save284 - Staging wipe!
Yesterday
merge from mortar_prototype
Yesterday
merge from workbench_upgrades
Yesterday
merge from mortar_prototype
Yesterday
merge from mortar_prototype
Yesterday
merge from automated_testing
Yesterday
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
Yesterday
Fix compile error from non-existant namespace
Yesterday
merge from optimize_plant_lod_wind
Yesterday
Merge from workbench_upgrades
Yesterday
merge from automated_testing
Yesterday
merge from mortar_prototype
Yesterday
merge from playerboat_testfix
Yesterday
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
Yesterday
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
Yesterday
merge from automated_testing
Yesterday
fix dodgy merge
Yesterday
binoculars_fix -> main
Yesterday
Merge from workbench_upgrades