36,540 Commits over 4,383 Days - 0.35cph!
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merge from fix_c4_deployable_damage -> main
merge from dump_prefabpreprocess -> main
merge from fix_dump_dontdestroyonload -> main
Merge: from createcorpse_triggerparent_nre
- Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed
Tests: ran auto tests
deployable_snapping_fix_2 -> main
Set up sound anim events for binoculars viewmodel, added sounds for deploy
S2P'd some stuff to fix compact ceiling light regression.
Merge from 3p_spectator_improvements
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merge from automated_testing
removed duplicate asmdef refs
merge rust_relay_server -> main
Merge from viewmodel_early_disable_fix
vendingmachine_ui_refresh -> main
Merge from viewmodel_early_disable_fix
vendingmachine_ui_refresh -> main
Add null check to fix a NPCShopKeeper.Greeting NRE
merge from custom_item_fixes
merge from dragbyangle_rebalance2
Merge: from stableobjectarray_remove_dirty
- Optim: maintain synchronized order of dependent data as we remove from StableObjectCache
Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
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Merge from workbench_upgrades
merge from lightfixture_refresh_recovery
merge from custom_item_fixes
Merge from elevator_fixes_apr_26
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Merge from heldentity_preprocess_fix
Merge from 3p_spectator_improvements
Merge from viewmodel_early_disable_fix
merge from efurnace_emission_fix
merge from tincanalarm_v2
Removed unknown region log spam in editor
updated tier 1 and 2 workbench lod distances to match tier 3
both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
on the right branch this time
merge from automated_testing
merge mortar_prototype to main
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merge mortar_prototype to main
Merge: from terrainkick_nre_fix
- Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray
Tests: kicked self through clipping in terrain - no NREs
merge from automated_testing
merge from automated_testing
Merge from elevator_fixes_apr_26
Cherry pick
147457 (asset scene build optimizations)
Don't set process affinity in editor if running batch mode
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fixed normals on flame turret guidemesh