36,513 Commits over 4,383 Days - 0.35cph!
Merge from elevator_fixes_apr_26
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Merge from heldentity_preprocess_fix
Merge from 3p_spectator_improvements
Merge from viewmodel_early_disable_fix
merge from efurnace_emission_fix
merge from tincanalarm_v2
Removed unknown region log spam in editor
updated tier 1 and 2 workbench lod distances to match tier 3
both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
on the right branch this time
merge from automated_testing
merge mortar_prototype to main
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merge mortar_prototype to main
Merge: from terrainkick_nre_fix
- Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray
Tests: kicked self through clipping in terrain - no NREs
merge from automated_testing
merge from automated_testing
Merge from elevator_fixes_apr_26
Cherry pick
147457 (asset scene build optimizations)
Don't set process affinity in editor if running batch mode
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fixed normals on flame turret guidemesh
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vendingmachine_ui_refresh -> main
vendingmachine_ui_refresh -> main
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Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
merge from playerboat_droppeditem_parent_fix
merge from deepsea_navmesh_optims
merge from dragbyangle_rebalance
merge from deepsea_loot_balance
merge from playerboat_player_transfer_fix
merge from playerboat_player_transfer_fix
merge from spraycan_barrels_support
Merge from terrain_renderer
Merge from terrain_renderer
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value)
- also submitting missing meta file
Tests: compiles
merge from tincanalarm_v2
merge from spraycan_barrels_support
merge from socialmenu_optims
merge from weapon_refresh_binoculars
merge from DefWorkbenchupgrade_desc
merge from ziggurat_materials_fix
merge from roadsign_spawner_fix
merge from bag_corpse_health_fix
merge from deepsea_harvest_fix
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
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