35,187 Commits over 4,293 Days - 0.34cph!
Merge: from leavedeepsea_teleport_fix
- Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions
Tests: went on to a ghostship, then used leavedeepsea
Merge from analytics_warning_fix
merge from non_convex_col_cleanup
merge from indirect_instancing
merge from save281 - staging wipe
scientist_boats_gameplay_pass_4 -> main
Merge from gesture_sfx_fix
merge from artist_pack_dlc
Attempt to unbork the naval merge subtraction
Subtract
141960 fix_npc_flanking
Merge from artist_pack_dlc
scientist_boats_gameplay_pass_4 -> main
hideifaiming_nre_fix -> main
head_animation_debug_command -> main
merge from bot_sleeptarget_collider_fix
Merge from decal_layers_fake_transmission
Merge from missionreward_stack_fix
pt_boat_turret_improvements_3 -> main
merge from artist_pack_dlc
mountable_bypass_extended -> main
Merge from space_station_skin_fixes_jan26
merge from revert_roof_stability_fix -> main
Fix Party Balloons breaking when deploy&editing boats
merge from artist_pack_dlc
Fix native grid crash from completely broken clamping, add tests for native grid.
Add buoyancy null checks to fix init errors when loading saves
easel_canvas_syncvar_autoload_fix -> main
merge from boat_optim_pass
▌ █▊▍▆▌▍▄█▋▊▉▇▄▅▌▆▊▇▍▊▊▍▋▄▄▄ ▌▅ ▊█▉▄
proprenderer_print_log_fix -> main
pt_boat_turret_seat_angle_fix -> main
merge from artist_pack_dlc
141826
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
Fix crash from unclamped indices when batch fetching flow directions.