36,153 Commits over 4,352 Days - 0.35cph!
merge from safezone_lootbag_fix
Shutter frame audio fixes
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merge from automated_testing
merge from techtree_multi_unlock
merge from waterwheel_deployable
merge from automated_testing
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merge from render_pipeline_testing
Buoyancy ResetStaticFields to fix error spam with skip domain reload
updated water wheel:
maxPowerGenerationFromWater: 30
maxPowerGenerationFromManualUse: 60
Updated crafting cost
IO techtree progression
Merge from boat_deployable_sound_looping_fix
Merge from map_clan_names
Merge from chainsaw_hotspot_gathering
merge from useplayerupdatejobs3
merge from new_console-ui
merge from new_console-ui
Merge from boat_teleport_commands
Merge from terrain_renderer
merge from new_console-ui
merge from easter2026_dlc - store icons and square images
merge from new_console-ui
merge from new_console-ui
Merge from terrain_renderer
merge from skinviewer_easter
Merge from projectile_visibility_fix
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merge from qol_bug_report_config -> main
merge from fix_network_profiling_broadcast -> main
Merge from monument_notification_sounds
merge from deep_sea_sleeping_bag -> main
Merge: from reorganize_unit_tests
- Buildfix
Tests: switched through all modes
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Merge from item_mod_radial_rename
merge from waterwheel_deployable
Merge: from reorganize_unit_tests
- Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces
- Bugfix(tests): patch up a bunch of test classes so that they work properly
Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Tiny color button bug fixes:
- Fix button colors not saving when you don't have a TC active, (even though the client allowed it).
- Fix default red being different from selected red
- Add gray color to button colors.
- Reorder button colors to match others
Fix buoyancy batching leak warnings in the editor
merge from useplayerupdatejobs3
Fix for ocean topology missing around certain rivers
Codegen and made UI_Console_CommandList partial
ElectricWaterWheel compile fix
set rustige egg gems to be opaque
merge from new_console-ui
merge from waterwheel_deployable
merge from new_console-ui
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