branchrust_reboot/maincancel

36,153 Commits over 4,352 Days - 0.35cph!

15 Minutes Ago
merge from safezone_lootbag_fix
14 Minutes Ago
merge from overfishing
28 Minutes Ago
Shutter frame audio fixes
1 Hour Ago
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1 Hour Ago
merge from automated_testing
1 Hour Ago
merge from techtree_multi_unlock
2 Hours Ago
merge from waterwheel_deployable
2 Hours Ago
merge from automated_testing
3 Hours Ago
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4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
5 Hours Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
Today
merge from overfishing
Today
Merge from boat_deployable_sound_looping_fix
Today
Merge from map_clan_names
Merge from chainsaw_hotspot_gathering
Today
merge from useplayerupdatejobs3
Today
merge from new_console-ui
Today
merge from new_console-ui
Today
Merge from boat_teleport_commands
Today
Merge from terrain_renderer
Today
merge from new_console-ui
Today
merge from easter2026_dlc - store icons and square images
Today
merge from new_console-ui
Today
merge from new_console-ui
Today
Merge from terrain_renderer
Today
merge from skinviewer_easter
Merge from projectile_visibility_fix
Yesterday
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Yesterday
merge from overfishing
Yesterday
merge from qol_bug_report_config -> main
Yesterday
merge from fix_network_profiling_broadcast -> main
Yesterday
Merge from monument_notification_sounds
Yesterday
merge from deep_sea_sleeping_bag -> main
Yesterday
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
Yesterday
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Yesterday
Merge from item_mod_radial_rename
Yesterday
merge from waterwheel_deployable
Yesterday
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Yesterday
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
Yesterday
Fix buoyancy batching leak warnings in the editor
Yesterday
merge from useplayerupdatejobs3
Yesterday
Fix for ocean topology missing around certain rivers
Yesterday
Codegen and made UI_Console_CommandList partial
Yesterday
ElectricWaterWheel compile fix
Yesterday
set rustige egg gems to be opaque
Yesterday
merge from new_console-ui
Yesterday
merge from waterwheel_deployable
Yesterday
merge from new_console-ui
Yesterday
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