35,150 Commits over 4,505 Days - 0.33cph!
merge from save288 - Staging wipe!
merge from monument_blockers_fixes
Merge from hlod_improvements_aug_26
fix empty mags dropping twice in third person
Add support for Rust+ to kick players from our team (or yourself to leave the team)
Also fixes a couple unrelated bugs
Merge from deepsea_terrain_everywhere
Fix navmesh generated on divesites, not generated in some doorways, some monument rooms not having navmesh, and scientist corpse colliders on wrong layer
three more asset optimsations that were over the vertex cap
AshtrayB1_LOD0 1028 > 983 verts
matrix_display_tools_LOD1 1019 > 998 verts
emptybarrel_LOD1 1164 > 876 verts
ashtray now batches on its whole chain (LOD0-2)
tools display and empty barrel batch from LOD1 down
merge from hqm_ore_random_spawner
merge from hqm_ore_random_spawner
merge from HAB_armour_damage
Remove huge debug cube from water pipe access point
Merge from boat_deploy_error_fix
Merge from playerboat_decay_fix
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
merge from Monument_Blocker_Balance
Changed TerrainFootprint's default MaxTiltDegrees to 35 after finding a tiny rock gap that was not resolved by the footprint terrain modifications because the rock was at 26 degrees, 1 degree over the existing MaxTiltDegrees
Merge from hab_armour_damage
merge from fix_hotbar_swap_overstack -> main
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
merge from admin_invis_cube_variants
Merge from render_pipeline_testing
merge from maintainables_fixes
Megre from attackheli_armour_damge
Merge from modular_car_handling_improvements
Merge from render_pipeline_testing
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
merge animation subsystem/held entity sprint modifier nre fixes.
merge from Monument_Blocker_Balance
made windmill_main and lift_shaft_top gibs ReadWrite enabled
merge shield fixes to main
add a timeline view for the player model animation inspector
Updated 3p flashlight anims, updates to blending on 3p controller
- fixed wood armour gloves viewmodel skinning issue.
Merge from marketplace_power
merge from heavy_helmet_crafting
Merge from render_pipeline_testing
merge from automated_testing
merge from texture optimisations
Merge from render_pipeline_testing
merge from submarine_looting_fix