branchrust_reboot/maincancel

36,119 Commits over 4,352 Days - 0.35cph!

14 Minutes Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
25 Minutes Ago
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49 Minutes Ago
Merge from item_mod_radial_rename
56 Minutes Ago
merge from waterwheel_deployable
1 Hour Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
1 Hour Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
1 Hour Ago
Fix buoyancy batching leak warnings in the editor
2 Hours Ago
merge from useplayerupdatejobs3
2 Hours Ago
Fix for ocean topology missing around certain rivers
6 Hours Ago
Codegen and made UI_Console_CommandList partial
Today
ElectricWaterWheel compile fix
Today
set rustige egg gems to be opaque
Today
merge from new_console-ui
Today
merge from waterwheel_deployable
Today
merge from new_console-ui
Today
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Today
Merge from child_dynamic_lods
Today
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Today
merge from render_pipeline_testing
Today
Bunny ears and onesie show in conveyor filters
Today
fix scale not working on prefab deploy guides
Today
merge from world_serialization_high_compression
Today
merge from Armored_ladder_hatch
Today
merge rust_relay_server -> main
Today
Merge from improved_network_groups
Yesterday
merge from new_console-ui
Yesterday
Merge from worldpositiongenerator_optimise_2
Yesterday
merge from new_console-ui
Yesterday
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
Yesterday
merge from wakeaiz_tickrate_optim
Yesterday
merge from bc_null_chain_fix
Yesterday
merge from waterwheel_deployable
Yesterday
merge from waterwheel_deployable
Yesterday
merge from new_console-ui
Yesterday
merge from new_console-ui
Yesterday
Don't hide the asset path paste input when the options are closed.
Yesterday
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
Yesterday
top tier hatch HP reapply
Yesterday
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
Yesterday
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
Yesterday
merge from new_console-ui
Yesterday
merged rust_relay_server -> main (splash screen + dupe send fix)
Yesterday
Easter event enabled by default Adjusted timings by 0.75 inline with other events following TOD changes
Yesterday
Top tier ladder hatch HP pass Reduced Craft HQM by 5 Unlocking no longer unlocks metal hatch, but rather top tier
Yesterday
merge from new_console-ui
Yesterday
merge from bootstrap_assetscene_step
3 Days Ago
Fixed more store texts regression from 146395
3 Days Ago
Fixed variant count text width regression in store pages
3 Days Ago
merge from new_console-ui
4 Days Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it