branchrust_reboot/maincancel

37,089 Commits over 4,444 Days - 0.35cph!

2 Hours Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
4 Hours Ago
Adeed sound to helmet and vest bdu set
5 Hours Ago
set BDU and ballistic to modern era
Today
Metas galore
Today
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merge from m16a2 (empty magazine reload animation)
Today
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Today
merge from PlayerRigUpdate2
Today
round up BDU projectile protection this time without a bunch of random shit changed
Today
round up BDU projectile protection
Today
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Today
Phrase update
Yesterday
merge from storepage_industrial
Yesterday
Skin bundle update
Yesterday
merge from industrial_dlc
Yesterday
merge from workshop_legacy_pose_client_fix
Yesterday
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
Yesterday
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Yesterday
Merge from shelves_fixes
Yesterday
M16 higher burst fire rate
Yesterday
merge from m16a2
Yesterday
merge from discord_plushie (fixes)
Yesterday
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Yesterday
Fix ballistic and BDU clothing missing from conveyor filters
Yesterday
merge from excavator_light_fix
Yesterday
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
Yesterday
merge from pool_analyzer_non_caching_methods
2 Days Ago
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2 Days Ago
Merge from m16a2
2 Days Ago
merged from tovector3_parse_format_fix
2 Days Ago
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2 Days Ago
Merge from M16A2
2 Days Ago
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2 Days Ago
merge from wiretool_cave_fix
2 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
2 Days Ago
Fixed torch attack animations not working on non local players
2 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
2 Days Ago
Fix scientists appearing on roofs
2 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
2 Days Ago
bdu protection pass
2 Days Ago
added m16a2 icon
2 Days Ago
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m16 3 round burst fire only
2 Days Ago
merge from shelves_fixes
2 Days Ago
m16 and bdu loot
2 Days Ago
merge from hackweek_map_incomplete_dl_fix
2 Days Ago
merge from nvidia_reflex_support_check_fix
2 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
2 Days Ago
Loot spawn gen: bdu pants m16
2 Days Ago
Fixed torch using the industrial torch attack sound