branchrust_reboot/maincancel

36,513 Commits over 4,383 Days - 0.35cph!

4 Hours Ago
Merge from elevator_fixes_apr_26
4 Hours Ago
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Merge from heldentity_preprocess_fix
Merge from 3p_spectator_improvements
Merge from viewmodel_early_disable_fix
Today
merge from efurnace_emission_fix
Today
merge from tincanalarm_v2
Today
Removed unknown region log spam in editor
Today
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
Today
merge from automated_testing
Today
merge mortar_prototype to main
Today
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Today
merge mortar_prototype to main
Today
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
Today
merge from automated_testing
Today
merge from automated_testing
Today
Merge from elevator_fixes_apr_26
Yesterday
Cherry pick 147457 (asset scene build optimizations)
Yesterday
Don't set process affinity in editor if running batch mode
Yesterday
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Yesterday
fixed normals on flame turret guidemesh
Yesterday
Remove using as well
Yesterday
Unity Editor compile fix
Yesterday
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Yesterday
vendingmachine_ui_refresh -> main
Yesterday
vendingmachine_ui_refresh -> main
Yesterday
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Yesterday
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
Yesterday
merge from playerboat_droppeditem_parent_fix
Yesterday
merge from deepsea_navmesh_optims
Yesterday
merge from dragbyangle_rebalance
Yesterday
merge from deepsea_loot_balance
Yesterday
merge from playerboat_player_transfer_fix
Yesterday
merge from playerboat_player_transfer_fix
Yesterday
merge from spraycan_barrels_support
Yesterday
Merge from terrain_renderer
Yesterday
Merge from terrain_renderer
Yesterday
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
Yesterday
merge from tincanalarm_v2
Yesterday
merge from spraycan_barrels_support
Yesterday
merge from socialmenu_optims
Yesterday
merge from weapon_refresh_binoculars
Yesterday
merge from DefWorkbenchupgrade_desc
Yesterday
merge from ziggurat_materials_fix
Yesterday
merge from roadsign_spawner_fix
Yesterday
merge from bag_corpse_health_fix
Yesterday
merge from deepsea_harvest_fix
Yesterday
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
Yesterday
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Yesterday
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