branchrust_reboot/maincancel

34,985 Commits over 4,505 Days - 0.32cph!

Today
Merge from rendererlod_collapse_improvements
Today
merge from abyss torch updates branch
Today
Merge: from vehicle_pooling - Buildfix for BallistaGun
Today
Merge: from hackweek_unsafescriptingaccess - New: utility to bypass Unity's thread safety checks and conditionally execute code in async (Unsafe.UseMultithreadedScripting convar, def 1) Tests: unit tests, manually built & ran all flavor combinations of executables, tried mac and win editors
Today
merge from vehicle pooling
Today
Merge from launchsiren
Today
updated wooden loot crate gibs reduced gib quantity from 90 -> 22 updated wooden loot crate prefab gib settings
Today
Merge from medical_honey_bandage
Today
adjusted berry collectable bushes to be more forgiving noticed that blue berry collectible had 2x more lod fields that were unnecessary and were also conflicting each other which may have caused it lod'ing too early all berry bushes have matching distances now
Today
merge from darts_leaderboard_fixes
Today
Fix incorrect PoolBallData pooling
Today
merge from chainlink_fence_fix Feel free to stomp any monument changes coming from this branch
boat_fuel_interaction_fix -> main
Merge from MonumentBlockers
Today
merged uppdated salvaged hammer 3p anims and override controller
Today
merge from militarytunnels_lightdup_fix
Today
merge from non_critical_art_bugfixes_reapply
Today
merge from water_treatment_tank_fix
Today
merge from Ziggtank_collider_fix
Today
merge from launchsite_silo_collision_fix
Today
merge from nuclearmissileSilo_pipemat_fix
Today
merge from perf_disable_gc_notif
Today
merge from satellite_trail_tweak
Today
merge from desalination_collider_fix
Today
merge from dome_tree_spawn_fix
Today
merge from static_chair_variant
Today
merge from automated_testing
Merge from MonumentBlockers
Today
merge from DeepSeaTreasure_rw_fix
Yesterday
Merge from hlod_tex_sizes
Rin
Yesterday
merge from lootcrate_refresh
Rin
Yesterday
merge from SAR_LOD_fix
Rin
Yesterday
merge from toolgun_LOD_fix
Rin
Yesterday
merge from m4_flashlight_laserlight_attachment_fix
Rin
Yesterday
merge from minicrossbow_adssfx_fix
Rin
Yesterday
merge from spas12_3psfx_fix
Rin
Yesterday
merge from supplydrop_LOD_fix
Yesterday
Merge from unused_assets_tool
Yesterday
merge from hbhf_flag_fix
Yesterday
merge from testrunner_iterationprefs
Yesterday
Merge from hide_services
Yesterday
Fixed tests failing after the recent pooling changes
Yesterday
merge from store_featured_tweaks
Yesterday
binocular_glare_fix -> main
Yesterday
network_range_audit -> main
Yesterday
wind_turbine_sfx_fix -> main
Yesterday
merge from texturecompression_pass_aug26
Yesterday
merge vehicle pooling to main
Yesterday
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
Yesterday
merge from automated_testing