branchrust_reboot/maincancel

33,943 Commits over 4,171 Days - 0.34cph!

21 Minutes Ago
merge from fix_streaming_wallpaper -> main
1 Hour Ago
merge from rotatable_paintings -> main
4 Hours Ago
merge from lop_entity_spawn_time -> main
5 Hours Ago
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5 Hours Ago
merge from fix_tags_levelurl -> main
6 Hours Ago
fix Adobe Building Skin token
Today
merge from skinglowtester_fix
Today
Merge from vram_monitoring
Today
merge from meta_shift
Today
meta_shift -> main - blueprint fragment baseline
Today
merge from landmarkinfo_revert
Today
merge from cargopath_map_smooth2
Today
Changed console system class and function min length to 1 character (from 2) (modding request)
Today
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Today
merge from cargopath_map_smooth2
Today
Set a purchase limit for general tab items so multiple cannot be purchased
Today
merge from cargo_oilrig_path_fix
Today
merge from modding_can_throw -> main
Today
merge from fix_sam_site_reload -> main
Today
merge from hackweek_crosshair_customization
Today
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Yesterday
merge from modding_drone_tax -> main
Yesterday
merge from modding_drone_tax -> main
Yesterday
merge from modding_max_hp -> main
Yesterday
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
Yesterday
merge from fix_turret_interference_order -> main
Yesterday
merge from workshop_colourpicker -> main
Yesterday
merge from hackweek_crosshair_customization
Yesterday
merge form meta_shift
Yesterday
merge from drone_storage_slot
Yesterday
merge from menu_optims
Yesterday
merge from meta_shift
Yesterday
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2 Days Ago
merge from skeleton_bonename_fix
2 Days Ago
merge from drone_storage_slot
2 Days Ago
Merge from vram_monitoring
2 Days Ago
merge from hot_air_balloon_mark_users_hostile
2 Days Ago
merge from meta_shift
4 Days Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
4 Days Ago
Merge from blueprint_unlock_fix
5 Days Ago
merge from drone_storage_slot
5 Days Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
5 Days Ago
fix HUD Vitals sorting layer overriding prefab value
5 Days Ago
merge from demoshot_ui_fix
5 Days Ago
Viewmodel_Shotgun_Shells -> main
5 Days Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
5 Days Ago
merge from drone_storage_slot
5 Days Ago
merge from volcano_stuff
5 Days Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
5 Days Ago
Merge from vram_monitoring