branchrust_reboot/maincancel

35,150 Commits over 4,505 Days - 0.33cph!

Rin
39 Minutes Ago
merge from save288 - Staging wipe!
Rin
2 Hours Ago
merge from monument_blockers_fixes
2 Hours Ago
Merge from hlod_improvements_aug_26
Rin
3 Hours Ago
merge from ArrowIcons
Today
fix empty mags dropping twice in third person
Today
Add support for Rust+ to kick players from our team (or yourself to leave the team) Also fixes a couple unrelated bugs
Today
Merge from deepsea_terrain_everywhere
Today
Fix navmesh generated on divesites, not generated in some doorways, some monument rooms not having navmesh, and scientist corpse colliders on wrong layer
Today
three more asset optimsations that were over the vertex cap AshtrayB1_LOD0 1028 > 983 verts matrix_display_tools_LOD1 1019 > 998 verts emptybarrel_LOD1 1164 > 876 verts ashtray now batches on its whole chain (LOD0-2) tools display and empty barrel batch from LOD1 down
Today
merge from hqm_ore_random_spawner
Today
merge from hqm_ore_random_spawner
Today
merge from HAB_armour_damage
Today
Remove huge debug cube from water pipe access point
Rin
Today
merge from hqm_ore
Today
Merge from boat_deploy_error_fix
Today
Merge from playerboat_decay_fix
Today
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
Today
merge from Monument_Blocker_Balance
Today
Changed TerrainFootprint's default MaxTiltDegrees to 35 after finding a tiny rock gap that was not resolved by the footprint terrain modifications because the rock was at 26 degrees, 1 degree over the existing MaxTiltDegrees
Today
Merge from hab_armour_damage
Today
merge from fix_hotbar_swap_overstack -> main
Today
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
Today
merge from admin_invis_cube_variants
Today
merge from demo_ui_2
Today
Merge from render_pipeline_testing
Today
merge from maintainables_fixes
Today
Megre from attackheli_armour_damge
Today
Merge from modular_car_handling_improvements
Today
Merge from render_pipeline_testing
Today
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
Today
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
Today
merge from midi_warmup
Rin
Today
merge from ArrowIcons
Today
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
Today
merge from Monument_Blocker_Balance
Today
made windmill_main and lift_shaft_top gibs ReadWrite enabled
Today
Run clean entity labels
Today
merge shield fixes to main
Today
add a timeline view for the player model animation inspector
Today
Updated 3p flashlight anims, updates to blending on 3p controller
Today
- fixed wood armour gloves viewmodel skinning issue.
Today
Merge from marketplace_power
Rin
Today
merge from hqm_ore
Today
merge from heavy_helmet_crafting
Today
Merge from render_pipeline_testing
Today
merge from automated_testing
Today
merge from texture optimisations
Today
merge from gibs_fix
Today
Merge from render_pipeline_testing
Today
merge from submarine_looting_fix