branchrust_reboot/maincancel

34,771 Commits over 4,262 Days - 0.34cph!

2 Hours Ago
merge from cargo_cam_rotation_fix
2 Hours Ago
Merge from iconrender_texture_streaming_fix
2 Hours Ago
partyhat_worldmodel_fix -> main
3 Hours Ago
Merge from standardwithdecal_shader_additional_maps
3 Hours Ago
notifications_indicator_fix_2 -> main
4 Hours Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
5 Hours Ago
boat_planner_icon_fix -> main
5 Hours Ago
snapping_corner_nre_fix -> main
Today
merge from settings_fixes
Merge from naval_update
Today
merge from naval_update
Today
Fix GetUnmountedWaterFactor NRE
Today
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
Today
Merge from naval_update
Today
Merge from naval_update
Today
merge from naval_update
Today
merge from settings_fixes
Today
merge from store_gallery
Today
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
Yesterday
Fix scientists not moving
Yesterday
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
Yesterday
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
Yesterday
Merge from naval_update
Yesterday
Remove wrong assertion
3 Days Ago
merge from cardgames_atlas
4 Days Ago
merge from console_autocompletion_contains
4 Days Ago
merge from birthday2025 -> main
4 Days Ago
merge from boat_wall_trigger_improvements
4 Days Ago
merge from ramp_plank_parenting_fix
4 Days Ago
merge from kinematic_shoredrift_fix
4 Days Ago
merge from trigger_parent_nre_fix
4 Days Ago
reduce_balistagun_aim_packets -> main
4 Days Ago
reduce_ballistagun_aim_packet -> main
4 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
4 Days Ago
Merge: from procpop_debug - Bugfix: fix DensitySpawnPopulation prefab pool being starved out, resulting in failed spawn attempts - Optim: DensitySpawnPopulation early exits if it reached prefab population target isntead of continuing to try to spawn - New: spawn.report now contains info about failed iterations and how many entities it recently spawned - New: spawn.dump_map <pop> [count] which simulates spawns and generates pngs indicating general spawn area and attempted spawns. Pngs in <server_ident>/debug. Tests: 4.5k procgen in editor - server started with full junkpile pop, simulated spawn gave better numbers
4 Days Ago
merge from store_gallery
4 Days Ago
merge from indirect_instancing (for real this time)
5 Days Ago
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5 Days Ago
merge from console_autocompletion_contains
5 Days Ago
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5 Days Ago
Fixed pool leak in BuildingBlock::DrawHighlight
5 Days Ago
merge from birthday2025 -> main
5 Days Ago
network_profiler -> main
5 Days Ago
network_profiler -> main
5 Days Ago
merge from fix_texture_compression_npot -> main
5 Days Ago
merge from spacestation_storepages
5 Days Ago
merge from spacestation_storepages
5 Days Ago
merge from (main)birthday2025 -> main
5 Days Ago
set repair and pickup to twitch rivals sofa
5 Days Ago
world model outline for candle hat