branchrust_reboot/maincancel

35,679 Commits over 4,324 Days - 0.34cph!

1 Hour Ago
merge from painting_line_tool
1 Hour Ago
merge from painting_line_tool -> main
1 Hour Ago
Remove kicked toast debug log
1 Hour Ago
Fix crash with paddling pool unloading.
1 Hour Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
1 Hour Ago
cargo_crate_layering_fix -> main
1 Hour Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Hours Ago
merge from naval_update/io_boats/privilege
2 Hours Ago
labs_crate_player_input -> main
3 Hours Ago
boat_hand_animation_fix -> main
3 Hours Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
3 Hours Ago
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4 Hours Ago
merge from ddraw_sceneview
4 Hours Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
4 Hours Ago
merge from dragbyangle_improvements
4 Hours Ago
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5 Hours Ago
Add missing SetApplicationId call for Discord integration
Today
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
freshwater_fix
Today
added ddraw to playerboat.lookatdragbyangle command
freshwater_fix -> main
Today
merge from collider_cleanup_feb_26
server_browser_obfuscation_fix -> main
Today
merge from deepsea_fixes
Today
merge from junkpile_water_clip_fix
Today
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Today
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Today
Merge from baked_mesh_optim
Today
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playerboat_deployable_snapping -> main
Today
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
Today
Merge from static_bbs
Today
Prefix the frame count in all midi debug messages
Today
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
Today
Server compile fix
Today
Fix save corruption issue
Today
merge from boxes_dlc
Today
merge from indirect_instancing
Yesterday
Merge from naval_update
Yesterday
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Yesterday
merge from ambient_light_fix
Yesterday
menu2_play_warmup_fix -> main
Yesterday
syncvar_traincoupling_fix_2 -> main
Yesterday
Merge from static_bbs
Yesterday
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Yesterday
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Yesterday
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Yesterday
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Yesterday
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
Yesterday
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.