36,714 Commits over 4,413 Days - 0.35cph!
merge from electricfurnace_emission_fix
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
Assign name and description keys to the base barrel and shelves items
Moved mortar slightly ealier in tech tree, ammo research costs lowered
added anti vechicle dmg to mortars basic and fragment, basic stronger
mortar deployment improvements
Improved colliders more accurate, can not longer be shot through, better pickup
prevent mortar deployment under water
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
merge from cubemap_ui_optims
merge from binoculars_on_weaponracks
merge from mortar_prototype
Left align country text in the server browser
Merge from terrain_lowering_nms_large_cave
merge from main/workbench_upgrades
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
merge from automated_testing
merge from deepsea_loot_balance
Merge from weapon_refresh_salvaged_cleaver
merge from deepsea_loot_balance
merge from computer_station_IO
Merge from 3p_spectator_improvements
fix workshop emission intensity getting/setting
Merge from workbench_upgrades
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server_browser_update_2 -> main
merge from f1tools_demo_fix
reset electric furnace emissive texture and 3.1 value to original
merge from store_nre_fix2
merge rust_relay_server -> main
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Merge from terrain_renderer
merge from mortar_prototype
Removed old AiManagedAgent class, old and useless
Subtracted
150385
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs
Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
Cherrypick
148619 (fix full rebuilds not working) since it never got cherrypicked to main
merge from fix_assetscene_deepsea -> main
Potential fix for zombie NRE on _agent == null in tests
Fix zombies breaking automated tests
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
Merge from workbench_upgrades (Recycle balance pass, description updates)
Updated seismic sensor levels:
- Mortar Shell: 2
- Fragmentation Mortar Shell: 1
- Cannonball: 1
merge from automated_testing
server_browser_update_2 -> main