39,947 Commits over 4,597 Days - 0.36cph!
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
merge from render_pipeline_testing
merge from aibrain_sleep_spawn_fix
merge from cannon_dismount_rotation_fix
merge from weapon_refresh_nailgun
boataicoordinate_tryclaim_fix -> main (broken merge last time)
boataicoordinate_tryclaim_fix -> main
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boataicoordinate_tryclaim_fix -> main
boat_ai_movement_improvements -> main
workshopskin_warmup_server -> main
repairbench_reskin_stall_fix -> main
radiation_watergun_fix -> main
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Merge from render_pipeline_testing
merge from 3p_head_wobble_fixes
merge from scrap_king_buildingskin_dlc
merge from ladderhatch_close_fix
Fixed Crate_normal_2 not spawning 2 blueprint fragments
Swap livestock vendor rewards from blueprint fragments to blueprint pages
merge from uiblur_faded_fix
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merge from static-cctv_fix
merge from uiblur_faded_fix
merge from aizone_sleep_fix
Fix navmesh building on top of cargoship
merge from analytics_base_occlusion -> main
merge from work_queue_optims
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boat_scientists_improvements -> main
merge from analytics_base_occlusion -> main
boat_scientist_improvements -> main
replicated_convar_error_change -> main
item_pool_expansion -> main
radwater_color_throw_fix -> main
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merge from animal_fence_deployment
network_lods -> main (off by default)
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Fixed the lighting on the PixelLit 6-Point shader
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
merge from bagmarkers_fix
merge from adminui_ugc_scrollbarfix
merge from ramp_deploy_fix