branchrust_reboot/maincancel

34,690 Commits over 4,474 Days - 0.32cph!

9 Days Ago
Merge from JulQuickfire_balane1
9 Days Ago
Merge from videoplayer_volume
9 Days Ago
Merge from lunar_masks_wolf_headress
9 Days Ago
merge from fix_instantiate_persistant_setactive -> main
9 Days Ago
merge from game_room_dlc
9 Days Ago
merge from grenade_drop_fix
9 Days Ago
merge from hackweek_nameplate_dist_sizes
9 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
9 Days Ago
merge from game_room_dlc
9 Days Ago
merge from automated_testing
10 Days Ago
merge from BoatVendor_BPchange
10 Days Ago
merge from NestHat_T1
10 Days Ago
merge from demo_ui_2
10 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
10 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
10 Days Ago
merge from demo ui 2
10 Days Ago
Fix old AIs not fleeing when player is unreachable
10 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
10 Days Ago
Merge from WolfHeaddress_Workbench
10 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
10 Days Ago
merge from hackweek_sv_pie_menu
10 Days Ago
merge from editor_fix_cpu_affinity -> main
11 Days Ago
merge from fix_serverport_editor -> main
12 Days Ago
merge from cui_updates
12 Days Ago
merge from demo_ui_2
12 Days Ago
merge from fix_itemmanager_domain_reload -> main
12 Days Ago
merge from demo_ui_2
12 Days Ago
Fix NRE in FinishLoadingRoutine
12 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
12 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
12 Days Ago
merge from fix_elevator_button_restart -> main
12 Days Ago
merge from game_room_dlc
12 Days Ago
merge from fix_bag_nickname -> main
12 Days Ago
merge from game_room_dlc
13 Days Ago
merge from sv_console_history
13 Days Ago
merge from sv_console_history
13 Days Ago
Merge from analytics_apartment_events
13 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
13 Days Ago
merge from ragdoll_selfcollision_fix
13 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
13 Days Ago
merge from demo_browser_search
13 Days Ago
merge from siegeweapon_firedamage
13 Days Ago
merge from siegeweapon_firedamage
13 Days Ago
Merge from sign_build_fix
13 Days Ago
Merge from lootspawn_stack_fix
13 Days Ago
merge from codegen_timings -> main
13 Days Ago
Merge from bag_compass_marker
13 Days Ago
merge demo2 to main
13 Days Ago
merge demoui 2 to main
13 Days Ago
merge from high_wall_upkeep -> main