34,566 Commits over 4,444 Days - 0.32cph!
merge from Spotlight fixes
merge from desert_military_base_silo_overlap_fix
merge from large_furnace_collision_fix
Merge from demo_cfg_frame_0
Merge from decimal_parse_default_fix
Merge from Sunglasses_Clipping_Fix
Merge from conditional_hair_lod2s
Merge from model_culling_fixes
Merge from heavy_plate_legclip_fix
Merge from clothing_reskin_pool_fix
merge from buildingerrors_fix
merge from console_localtime
merge from stackedsteamitems_fix
ornate frame canvas gloss tweaks, made less glossy
toned down wrinkles on canvas a bit
fixed industrial auto turret laser position
merge from workshopskinnable_metal_shop_front
oxygen_ui_flicker_fix -> main
merge from bc_better_scaling
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
merge from friendlist_contextmenu_fix
merge from consoleinput_mask_fix
stats_blurry_clock_fix -> main
merge from wallpaper_boats_fix
merge from computerstation_uiscale
merge from vending_purchase_clamping_fix
merge from paintingui_fixes
merge from skinviewer_turret
merge from fix_compile_sim_parallel -> main
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merge from videoplayer_fix
merge from fix_deepsea_terrain
merge from fix_compile_sim_parallel -> main
demo_compatability_layer -> main
merge from attachment_charms
vending_stats_text_fix -> main
camera_flash_fixes -> main
merge from automated_test_entity_bounds_fixes
merge from fix_baseentity_query_nre -> main
merge from sprinting_footsteps_update
merge from player_corpse_no_buoyancy_assigned_fix
merge from bowless_crossbow
merge from parent_projectile_validation_on_default
merge from clothing_mannequin_wearable_fix
merge from vending_purchase_clamping_fix
merge from demo_window_auto_refresh