32,996 Commits over 4,109 Days - 0.33cph!
merge from party_system -> main
Merge from fix_eager_cctor
merge from party_system -> main
Merge: from autoturret_optim
- switch timing variables from float to double
Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
Merge: from pooledlist_fixes
- Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList)
Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
merge from party_system -> main
Discord trophy can no longer be broken down (it never could be due to no market value)
merge from frontier_external_fixes
revert_ui_slider_merge_issues -> main
merge from abyss_containers
merge from lookingat_improvements
merge from feedback_report_enum_fix
merge from fridge_texture_res
Cherry pick
124380, fix memory leaks when vine tree falls or animal spawns
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Merge from console_recover_changes
merge from save269 - Staging wipe
Merge from manifest_insert_inspector
Merge from frontier_external_fixes
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Merge from multi_wallpaper_block_spray_fix
merge from serializable_fields_cleanup
Merge from workshop_render_fixes
Merge from gunner_multi_fix
Merge from kill_countdown_fix
merge from print_light_counts -> main
merge from party_system -> main
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
potential SpatialBiome shader fix
merge from SmallBox_Shadows
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
restoring
124061 merge from jungle_update/spatial-biome-fog/fogmethod1
merge from abyss_containers
Merge from frontier_external_fixes
Merge from teamui_switch_server_fix
Merge from scientist_spawners_enabled
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