branchrust_reboot/maincancel

36,658 Commits over 4,383 Days - 0.35cph!

Yesterday
HBHF sensor tests fixes
Yesterday
merge mortar_prototype
Yesterday
merge from hbhf_power_fix
Yesterday
merge from automated_testing
Yesterday
merge from gamephysics_schedule_improvements
Yesterday
merge from mortar_prototype
Yesterday
Merge from workbench_upgrades
2 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
2 Days Ago
merge from storepage_crypt
2 Days Ago
merge from mortar_prototype
2 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
2 Days Ago
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2 Days Ago
merge from deepsea_loot_balance
2 Days Ago
merge from Quickfire_FloatingCityVendor
2 Days Ago
project_generation_proto_files -> main
2 Days Ago
merge from mainmenu_bits
2 Days Ago
Fixed some spraycan regressions when reskinning redirect items
2 Days Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
3 Days Ago
merge from storepage_crypt
3 Days Ago
merge from automated_testing
3 Days Ago
merge from cpu_batching_submesh -> main
3 Days Ago
merge from terrain_lower_fixes
3 Days Ago
merge from automated_testing
3 Days Ago
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3 Days Ago
Merge from lod_baker_multiple_source_meshes
3 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
3 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
3 Days Ago
Merge from 3p_spectator_improvements
3 Days Ago
Fixed launch site terrain
3 Days Ago
merge from workbench_upgrades
3 Days Ago
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3 Days Ago
merge from FireRate_Tooltip
3 Days Ago
merge from radtown_1_lightstuff
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
vendingmachine_ui_refresh -> main
3 Days Ago
Merge from shadow_convars_fix
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
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3 Days Ago
Merge from heightmap_bake_fix
3 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
Fixed remaining light fixture issues.
5 Days Ago
network++
6 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
6 Days Ago
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6 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
6 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
6 Days Ago
merge from automated_testing
6 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
6 Days Ago
merge from automated_testing
6 Days Ago
merge from lookingat_io_qol