branchrust_reboot/maincancel

35,016 Commits over 4,293 Days - 0.34cph!

6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes
6 Years Ago
skin approval
6 Years Ago
old skin approval
6 Years Ago
Removed redundant private.0 files and respective metas
6 Years Ago
Cherry picked 37626
6 Years Ago
▄ ▅▊▅▅▆▅▆▍█▄▉▇█▆▍▇▉ ▄▉█▍▋▉ ▄▄▍▊█▍ ▋▉▋ ▌▇ █▅▅▅▌▌ ▇▍ ▊▄▄▍▍▇▌ ▇█▆▋▄ ▅█▅▄▄▇▉▋
6 Years Ago
▉ ▌▍▍▊ ▇▋▋▌▄▇ ▋▊▌▉▇▍▍ ▄▅▇▊ ▉▅▍█ ▄▄▆▅█▆ ▆▌▍█▇▉▍
6 Years Ago
▌ ▌▄█▉ ▆▉▆ ▍ █▅▆▌ ▆▊▍▍▊▌ ██▍▇▋▇ ▍▄▊ ▆▉ ▌██▊▉▅ ▉▋ ▋▇▋▅█▋▌ ▄▆▋▊▋ █▌█▅█▌█▇
6 Years Ago
Fixed hunters jacket skin mat
6 Years Ago
▍ ▌▅▌ ▌█▍▊▌▆▊ ▄▅▇▋▇▌▄▇ ▌▅▌█▋▊▄ █▅▉▌▉▍ ▊▆▉▇█▅▌▊ ▊█▊▌
6 Years Ago
Fixed reload problems at extremely low FPS
6 Years Ago
Disconnect on checksum mismatch
6 Years Ago
Cherry picked 37573 from hdrp: fixed water system get height NRE
6 Years Ago
▌ █▉▅▆ █▇▊▌▆▋▋▊▆▅▇█▅▅▋ ▄▌▅▄▌ ▌ ▉▅▇ ▇▉▌█
6 Years Ago
▄ ▊█▇▇▄ ▉▅▆█▅▊▋█▄▆▄▄▌▋▇▊▍█▉▉▇ ▅▋▍▋█▆ ▊▆ █▄▌▆▋▉ ▉▊█▌▉▇▅ ▌▋ ▄▋▌ █▌ ▇▋▄▋ ▌▊█ ▇▇▊▋█▄ ▆▊▆▅ ▌▄▆▋▍█▊ ▍▅▆▆ ▄▍ ▄▉▌▌▌▋▄▄ ▇▄▅▆ ▇▋▄▅▆▍▆▉
6 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
6 Years Ago
▇ ▆▍▆▄▊ ▇▊▊▊█▋▆▌▉▅▍▍▊ ▌▊█▅▋▄ ▆▄▄ ▇▌▍▅▅
6 Years Ago
▅ ▊▊▋▊▆ ▍▊▅▆▊▇▄▊▅▊▌▉▇▅▄█▄▉▍▉▋▊▄▆▉▍▇ ▆▇▋▍▆ ▇▄█▌▍▉▌ ▊▉▍▆ █▄▄█ ▍█▊ ▊▄▋▄█▇ ▉▍▊▊▍▋▇█ ▊▊▆▆▊▆▉▉▊ ▆▄▌▇▉▅██ █▌ ▊▅▌█▆▊▅▇ ▍▌▅ ▊▋▊▋ ▌█▌▆▆▆▅ ▄██ ▄▉▍▍▋▆▆▉
6 Years Ago
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
6 Years Ago
Forgotten file
7 Years Ago
More terrain shader optimizations; 5% faster
7 Years Ago
increased server browser timeout limit to 90 seconds
7 Years Ago
ProjectVersion.txt
7 Years Ago
trainyard OOB fix Scene2Prefab
7 Years Ago
merge from excavator_fixes
7 Years Ago
▊▉▍▌▅▊▍
7 Years Ago
Restore reverse mix op
7 Years Ago
Simplified, cleaned and optimized terrain shader; now ~10% faster and easier to read Nuked terrain atlas related sampling; now array only Toned down parallax a bit
7 Years Ago
Diesel now costs 300 low grade Tweaked some sell order costs
7 Years Ago
Fixed Diesel_Collectable prefab ID
7 Years Ago
Disabled mesh compression on all remaining models
7 Years Ago
Subtracted 37426
7 Years Ago
Changed player settings vertex compression mask to include everything
7 Years Ago
Disabled mesh compression and read/write on all excavator-related models
7 Years Ago
▌ ▍█▉▇▋▉▅ ▆▆▌▅ ▅▍▌▉
7 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
7 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
7 Years Ago
▆ ▍▋▇▉▋▌ ▄▇▇ ▅█▊█▄ ▉▆▌ ▄▊██▇▊▍▋ ▊▄ ▉▋▉▇▇▉█ ██▋▍▇▉▌▌ ▍▉▅█ ▅▇▄█▅ ▅▉ ▅▌▉▅█▋▅▌ ▉▉ ▌▌▅▅▍▉▄▉▌▋▅ ▉▉█ ▄▋▇▉ ▊ ▉▇▇▆▋█▊▍▇▆▅ ▆▋▇ ▇▄▊▍▇ ▅▌▍▍▆▇ █▉▇ ▄▄▊█▉▅ ▄▆█▉█▊▇▉
7 Years Ago
Trainyard S2P
7 Years Ago
Excavator now harvests metal ore and not metal fragments
7 Years Ago
Fixed train wagon b missing mats
7 Years Ago
Fixed minecart missing mats
7 Years Ago
Fixed water volume popping out of terrain with the new blend map
7 Years Ago
CraggyIsland clean up
7 Years Ago
Phrases
7 Years Ago
merge from giant_excavator_monument/excavator_fixes
7 Years Ago
Updated skinnable reference to new roadsign vest Deleted old roadsign armour meshes
7 Years Ago
Fixed potential water system issues when ocean body not in scene
7 Years Ago
Fixed RF broadcaster clipping through walls