branchrust_reboot/maincancel

35,016 Commits over 4,293 Days - 0.34cph!

7 Years Ago
health reduction for hitch post
7 Years Ago
merge into main
7 Years Ago
Improved perf on water system sample height (wip, first stage)
7 Years Ago
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
7 Years Ago
extra horse breeds
7 Years Ago
can't pick up sam sites containing ammo
7 Years Ago
fixed more reverted variables
7 Years Ago
horse turn fix
7 Years Ago
minicopter fixes
7 Years Ago
scaled up minicopter fuel gauge, brightened indicator
7 Years Ago
MotorRowboat profiling SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
7 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
7 Years Ago
Enabled physics.batchsynctransforms by default
7 Years Ago
Compile fix
7 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
7 Years Ago
Changed MoveItem amount to an int32 (modder request)
7 Years Ago
Strip newlines from chat input
7 Years Ago
Fix missing chinese/japanese/korean characters
7 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
7 Years Ago
Fixed Skin.LoadAssets NREs
7 Years Ago
fixed horse debug movement
7 Years Ago
removed debug logs
7 Years Ago
horse breeds
7 Years Ago
compile fix
7 Years Ago
horse performance
7 Years Ago
Added horse head collar placeholder art
7 Years Ago
minicopter IK fixes
7 Years Ago
profiling
7 Years Ago
Fixed client player tick rate not being set when connecting to sleeper
7 Years Ago
Horse ragdoll doesn't wrap around itself. Horse materials GPU instanced. Ragdoll scene.
7 Years Ago
Save++ Network++
7 Years Ago
added anim to cinematic controller
7 Years Ago
Phrases
7 Years Ago
Fixed bootstrap showing ... instead of error text
7 Years Ago
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
7 Years Ago
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false) Added physics.autosynctransforms convar (only for testing)
7 Years Ago
Horse ragdoll colliders are on ragdoll layer
7 Years Ago
minicopter entity update - trying to fix transform child cant be loaded issue
7 Years Ago
deleted unused minicopter prefab
7 Years Ago
Adjusted saddle to fit new horse
7 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
7 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
7 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
7 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
7 Years Ago
compile fix
7 Years Ago
optimization pass
7 Years Ago
laser fix
7 Years Ago
laser beam perf fix
7 Years Ago
Merge from HorseArtUpdate/HorseHair
7 Years Ago
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