35,016 Commits over 4,293 Days - 0.34cph!
Merge from network_lerp_3
SelectedBlueprint / BlueprintCategoryButton optimizations
Fixed misclicking accept would reject the team invite.
Fixed water purifier disappearing after going out of network range
horse footstep max voices
horse LODs + RendererLOD
SendNetworkUpdate_Position profiling
Fixed performance issues caused by DateTime.Now
Stuff spawned with entity.spawn always faces the camera
Trees are pooled
Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity)
Added tree.global_broadcast server startup parameter
Testing silly buoyancy optimization
Fixed IndexOutOfRangeException on reconnect
Packet handling profiling
minicopter culling and better LODs
Another demo fix for cinematic_play and cinematic_stop
Added server.cinematic convar to enable the cinematic convars for all players
Removed some initial global tree snapshot overhead
Fixed initial global tree snapshot not working
Added cinematic_play and cinematic_stop to demos
Added target player as optional second argument to cinematic_play and cinematic_stop
Added cinematic_list to print list of available cinematic animations
db shotgun worldmodel prefab lod fix
fixed crate marker sending too many network updates
Added eye_blinking and eye_movement convars
Merge from playeranimator_swap_test
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Hitch & Trough: Lods/Col/prefab setup/materials & textures
Added streamer mode to options menu
Skin.ReadDefaults NRE fix
Merge from unloadprefabs_2
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?)
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
skin approval
LookRotation fix
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Disabled GraphicsRaycaster component on ChippyGame (perf)
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
disabled "no ideal mount" spam
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