33,196 Commits over 4,109 Days - 0.34cph!
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
Fixed penumbra shadows not clearing all overhead when shadow quality below 2
NRE Fix
better exploit attempt logging
BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
sitting in chair provides 100% comfort
Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
VehicleMovement hits triggers
Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
sedan collision model for interior
Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
quicker sitting animations
skin approval
nav_grid and ai_dormant on by default.
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
Toggling grass shadows force-refreshes grass meshes
Work towards mixed navmesh grid cell fidelity.
tweaked a bunch of 3rd person player animations
better clientside collision for sedan
optimized sedan collision mesh
separated the seat mesh from the chassis
added armrests to seats collision mesh
updated sedan prefab with proper client collison meshes from minh
vehicles collide with deployables
Fixed parenting on bradley and heli loot crate fireballs
Merge from weekend_branch_2
fixed gaps in the sedan model
Added some optimizations and more profiler hooks to the AI systems.
More optimizations to AI system.
Fixed Vector2i equality allocating.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Merge skinupdates to main
Fixed shadow meshes on wall and fountation prefabs
Subtracted player models (again)
Added RAM usage to perf text
Changed Windows RAM usage API to be similar to resource monitor
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight