branchrust_reboot/maincancel

33,196 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Fixed penumbra shadows not clearing all overhead when shadow quality below 2
8 Years Ago
NRE Fix better exploit attempt logging
8 Years Ago
▊▅▊▌▆▌
8 Years Ago
▄▌▍ ▊▌▄
8 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
8 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
8 Years Ago
sitting in chair provides 100% comfort
8 Years Ago
Fixed missing shadows in shadow quality < 2 Fixed penumbra shadows not reset when switching quality
8 Years Ago
VehicleMovement hits triggers
8 Years Ago
Better adjustment to ground when on a navmesh link. Stop freezing when stuck on an invalid navmesh link.
8 Years Ago
▅▋▆▅▇ ▊▍█▊▍
8 Years Ago
sedan collision model for interior
8 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
8 Years Ago
quicker sitting animations skin approval
8 Years Ago
nav_grid and ai_dormant on by default.
8 Years Ago
chair deploy fix
8 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
8 Years Ago
Toggling grass shadows force-refreshes grass meshes
8 Years Ago
Work towards mixed navmesh grid cell fidelity.
8 Years Ago
tweaked a bunch of 3rd person player animations
8 Years Ago
updated sedan colliders
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
▅█▊▉
8 Years Ago
better clientside collision for sedan
8 Years Ago
optimized sedan collision mesh separated the seat mesh from the chassis
8 Years Ago
added armrests to seats collision mesh
8 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
8 Years Ago
▉▋█▄▅▌▆▅▌▍/▉▇▉▊▇▊▆▉▄▌▄
8 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
8 Years Ago
ak47 world model fix
8 Years Ago
Merge from weekend_branch_2
8 Years Ago
fixed gaps in the sedan model
8 Years Ago
Added some optimizations and more profiler hooks to the AI systems.
8 Years Ago
More optimizations to AI system. Fixed Vector2i equality allocating.
8 Years Ago
Fixed shadow cascade blending in shadow quality 2 Moved occluders material to generic location Building/materials + added shadows material
8 Years Ago
light bugfix
8 Years Ago
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
8 Years Ago
Merge skinupdates to main
8 Years Ago
Added hair icons
8 Years Ago
Updated Manifest
8 Years Ago
▋▇▇▋▋▊▉ ▇█▆▇▌
8 Years Ago
Fixed shadow meshes on wall and fountation prefabs
8 Years Ago
Subtracted player models (again)
8 Years Ago
EAC SDK update
8 Years Ago
Added RAM usage to perf text
8 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
8 Years Ago
Fixed SSAO deferred injection Fixed penumbra setting in edit mode Enabled shadow noise dither Reduced shadow radius for spotlight