33,200 Commits over 4,109 Days - 0.34cph!
Removed BoneFollower (client optimization), second attempt
Cooking raw deer meat now correctly turns into cooked deer meat
Cherrypicking only player model changes (may be temporary)
Subtracting player models
Separated movement and action in Animal AI.
Resized animal bounds.
Npc aiming work.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Scientists no longer shoots right through animals.
Fix for foliage bug introduced in
23073
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
Fixed sky reflection rgbm decode intensity mapping
Fixed lake topology settings
Fixed harbors spawning in lakes
Network++
Save++
made the vehicle tire smoke taper off when the car goes airborne
Tweak large gate sounds to match new anim speed
buckle up - merge into main
workbenches, sheet metal door, research table default blueprints
Campfire default
Double wooden door default
Wooden window bars default
Bandage default
Wooden armour default
Wolf Headdress default
drop box, fridge, locker, mail box, chair, small planter box, table, vending machine, rug, rug bear skin and search light can now be researched.
A NavMesh Grid Cell will now reuse terrain mesh data for all agent layers properly.
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour)
Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
Subtracting BoneFollower removal again because fuck me
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
Double armoured door research scrap cost is now the same as single
Fixed object motion blur ignoring transparent cutouts
Fixed checksum being unset when world cache is disabled (editor)
Ice lake topology map fixes / fixed positions on clutter floating above the ground
Autoturret now researchable
Simple Handmade Sight researchable
Can send optional entity ID with Signage.ReceiveTexture (mods)
Servers can call the sv console command on clients (mods)
searched items show lock icon
'new' notification has own alpha group
LR300/M92 uncraftable
pickaxe research cost reduced
research table cost drastically reduced (oops)
Changed world-model player self-shadows to stop casting on viewmodels
Added custom shadow casting to core shader set
Fixed tier3 workbench materials
green crates spawn workbench tier items slightly more often
metal shopfront much cheaper + default bp
vending machine much cheaper + default bp
protocol++
tshirt/longsleeve tshirt cheaper and no longer require sewing kit
rocket rarity set to 3 instead of 2
crossbow default blueprint, require WB1
eoka default blueprint
handmade shell default blueprint
if item is unresearchable, still allow repairs
reduced HQM from recycling components to nearly nothing
gunpowder default (oops!)
icepick same as pickaxe rarity/cost
don't allow default bps to be researched
Subtracted viewmodel shadow changes; needs fixing
ramped up scrap cost for lvl 2/3 workbenches
manifest
phrases
elite ammo types lowered to 250 scrap isntead of 750
python lowered to 250 scrap
mod support - disable blueprints on client
play audible effect when learning blueprint
fixed research table text (english)
Reapplied fixed viewmodel shadow changes