33,200 Commits over 4,109 Days - 0.34cph!
Added RAM usage to perf text
Changed Windows RAM usage API to be similar to resource monitor
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
Only twig foundation and floor building blocks can bypass building privilege
Tweaked barricade placement sockets, prevent building volumes and damage volumes
Reduced barricade collision mesh scale (hack until the models are updated)
Cherry picked vertex alpha blend type changes from snow_biome_revamp
Temporarily subtracting BoneFollower changes
Supermarket texture fixes
Added blue noise to penumbra shadow filter
Increased penumbra shadow noise
Twaked grass shadow intensity filter
map no longer needs a map item
map item uncraftable
F key toggles lights on car
furnace costs 100 less wood
furnace no longer starts with wood
can pick up furnace if empty + hammer equipped + cupboard
can pick up fridge if empty + hammer equipped + cupboard
can pick up large storage if empty + hammer equipped + cupboard
can pick up small wood storage if empty + hammer equipped + cupboard
shelves can be placed overtop of existing boxes
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
barricades wood, wood barbwire, metal share a more convenient footprint/volume
Reverted barricade collider scale hack
Fixed shadow quality change from 0 to 2
Tweaked high external wall barbed wire damage volumes
barricades shoot through colliders, slimmer blocking colliders
gate.external.high.stone has an extra protecting sides made of panels and barbwire
Barricade collider updates
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Can place large furnace under floor grills even after the floor grills have already been placed
BaseNpc implements MaxVelocity
map writing enabled for mods
Raw and spoiled meat no longer goes straight to belt when picked up
chair no longer syncs position
can only pick up non-locked boxes
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
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can place shelves in 1x1 again (whoops!)
reset player rotation on dismount
A couple of IList iterators were gc prone.
bonefollower cycles after positionlerp
use maxvel from parent if applicable
Fixed server compile error