33,203 Commits over 4,109 Days - 0.34cph!
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Item description updates and fixes
Hapis Island exploit fixes
Fixed reflection related errors in glcore and vulkan
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
fixed the foot IK rotation so it adjusts based on the slope of the surface
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
tweaked foot IK settings when crouched.
lootspawn will never produce duplicates
Cherry picked shader changes from SkinUpdates_2
Merge from skinupdates_2 (problematic meshes/colliders reverted)
fixed missing eyes on playermodel
Collider_legs correct name
python tier 2 wb
ladder hatch tier 2 wb/loot
NPCs will now perform more expensive position sampling when they consider themselves stuck.
removed eyelashes from male faces
Item description updates and fixes
Phrases
More on preventing NPCs from getting stuck.
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Catch persistence / lifestory deserialization errors + log path to file
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
Properly added shuffleplayerseed so it doesn't disappear when running codegen
lighting added to dark male textures
eye's made glossier, but less spec
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EAC SDK update (outdated Linux 64bit)
Female light texture updates
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
Female dark texture updates
Toned down female eyelash material
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
deleted some faces of the inner mouth to avoid clipping some head types
Added new morph cache component
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up