33,203 Commits over 4,109 Days - 0.34cph!
fixed peacekeeper mode not working on turrets
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
Reduced SSAO near to far fade range
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workbench radius tripled
can rotate workbenches
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
Fix stray dome sounds on lighthouse
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
Subtracting EAC SDK update (crash)
fixed clipping arms on vm satchel charge
fixed clipping arm on vm beancan grenade
Big cleaver vm - fixed hands intersecting when aim running
Fixed launchsite exploit allowing people shooting from within the walls
Fixed ArgumentNullException when sleepers are killed
Network++
Server "del" command also works in the editor on entities
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
boonie hat has some armor protection
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
lowered HQM available from heli/bradley gibs
Fixed another ArgumentNullException
debris field markers appear on map where heli/bradley is destroyed (10m)
slightly lower chance of satchel duds
bradley health reduced
flamethrower requires WB2
pants/hoodie one rarity lower ( 75 scrap )
snow/vagabond jacket one rarity lower
snow/vagabond jacket cost 50 cloth instead of 200
elite crates spawn every 2 hours instead of every 20 minutes
launch site spawns 1 less elite crate
elite crates spawn 2 definitions instead of 4 ( half as many items )
airdrop spawns much fewer high end rifles, more shotguns etc
airdrop spawns more ammo
airdrop drops turret instead of turret parts
bradley spawns less frequently
bradley effectively drops elite crates instead
rifleammo/rocketammo from crate reduced slightly
bradley health changed to 750
bradley starts healing after 10 minutes and takes 5 minutes to fully heal
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
cluttery deployables spawn as blueprints in barrels instead of the object
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
fix for radial marker
skin approval
bradley APC back to 1000 - better too hard than too easy
missing explosion sprite texture
Back to previous near view ssao values
removed debug.log
missing files
Presumably fixed NRE in MaterialSwap (miner hat)
hacky keycode double entry fix
Enabled water SSR tracing behind objects to help mitigate visible gaps
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
Expanded exclude_renderers to exclude d3d9
modified walk/run/sprint animations to look better with IK foot planting
added code for foot planting IK
optimized foot IK calculations
added console variables to disable foot IK
disable footIK when sleepign
fixed slight flickering when player lands from a jump