33,200 Commits over 4,109 Days - 0.34cph!
Fix for zero shadowbias on old materials using default std shaders
Workbenches have deploy sounds
EAC SDK update (Linux "sandbox not connected" fix)
Added "Use Vertex Normals" option to terrain shader for debugging/authoring
Removed unused keyword code from terrain meta
Fixed some quirks/acne in shadow feet workaround
vending machine tooltip shows if item for sale is blueprint or not
added tire effects when car drives over different surfaces
Hapis Island site B tunnels now has a chance to spawn elite crate loot
Merge from weekend_branch_3
Terrain vertex normals keyword on material only; just making sure
Fixing compilation errors is fun when your editor isn't working
merging vm cleanup work and new arm mesh
Fixed more shadow bias shenanigans
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
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vm cleanup and new arm mesh merge
Merge from weekend_branch_4
Fixed water carving volumes not working with ocean plane (regression)
supply signal vm folder restructure
removed old unused bolt vm anims
Pickaxe - Fixed issue with hands intersecting when running
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
Updated water SSR; fixes back reflection leaks (wip, needs refine)
tweaked special fx when car drives over water
can pickup research/repair bench
can repair workbenches
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
fixed error message when spawning sedan
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
optimized wheelsmoke effect
Merge from foliage-shader-v2
vm salvaged axe and salvaged hammer anim fix
fixed wrong texture appearing on satchel charge when thrown
Tweaks to water ssr; added refinement step for low incidence angle
vm salvaged Icepick and Water jug anim fix
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
fixed peacekeeper mode not working on turrets
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
Reduced SSAO near to far fade range