branchrust_reboot/maincancel

34,865 Commits over 4,262 Days - 0.34cph!

10 Months Ago
Merge from cinematic_lod_convars
10 Months Ago
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10 Months Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
10 Months Ago
merge from train_prevent_building
10 Months Ago
Fix ViewmodelLower NRE in workshop submit scene
10 Months Ago
merge from fonts_fallback
10 Months Ago
merge from fonts_fallback
10 Months Ago
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10 Months Ago
merge from fix_junkpile_despawn_delay -> main
10 Months Ago
merge from fix_optional_protobuf_effect -> main
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10 Months Ago
Merge from presets_editor/quality
10 Months Ago
merge from iocounter_settarget_fix
10 Months Ago
merge from ballista_mountchaining_fix
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10 Months Ago
merge from playerlights_culling_fix
10 Months Ago
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10 Months Ago
merge from train_prevent_building
10 Months Ago
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10 Months Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
10 Months Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
10 Months Ago
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10 Months Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
10 Months Ago
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10 Months Ago
merge from horse2_fixes/handling
10 Months Ago
merge from horse2_fixes/handling
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merge from RF_fixes
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10 Months Ago
editor_losdraw_convars -> main
10 Months Ago
fixed wrong check stopping consoletoggle params from working
10 Months Ago
merge from console_history_playerprefs
10 Months Ago
merge from replicated_convar_warning -> main
10 Months Ago
merge from fix_write_varuint32 -> main
10 Months Ago
merge from drone_buff
10 Months Ago
merged from drone_buff
10 Months Ago
merge from bike_ragdoll_fixes
10 Months Ago
Merge from presets_editor/quality
10 Months Ago
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
10 Months Ago
merge from consoletoggle_param_qol
10 Months Ago
merge from clear_bushes_radius
10 Months Ago
merge from missing_demo_folder
10 Months Ago
merge from admin_hidden_items
10 Months Ago
merge from dofExposerForceDisable
10 Months Ago
merge from doorcontroller_drain_fix
10 Months Ago
Merge from modding_prefabs
10 Months Ago
merge from protobuf_skip_default_fields_2 -> main