121,929 Commits over 4,048 Days - 1.26cph!
Exposed some sound definition slots for adding and removing map markers
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
From code review: AddMountPoint returns existing mount point if it's already added
From code review: AddMountPoint returns existing mount point if it's already added
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
PostUpdateChildren updates when entity children are added / removed.
PostUpdateChildren updates when entity children are added / removed.
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
Assign correct colours to sleeping bag cluster options
Assign correct colours to sleeping bag cluster options
Quick tween for open and closing sleeping bag cluster
Quick tween for open and closing sleeping bag cluster
Show killed by weapon name and icon on game over screen
Show killed by weapon name and icon on game over screen
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
From code review: Make lastAttackedTime internal
From code review: Make lastAttackedTime internal
cherrypicking #
39637 messagedelayfix
cherrypicking #
39637 messagedelayfix
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Removed SkinnedMeshRendererInfo
Removed SkinnedMeshRendererInfo
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
Scene backup
More prefab fixes.
Scene backup
More prefab fixes.
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
[D11] update from d11_console_version in prepartion of merge back
[D11] update from d11_console_version in prepartion of merge back