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121,929 Commits over 4,048 Days - 1.26cph!

6 Years Ago
Exposed some sound definition slots for adding and removing map markers
6 Years Ago
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
6 Years Ago
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
6 Years Ago
From code review: AddMountPoint returns existing mount point if it's already added
6 Years Ago
From code review: AddMountPoint returns existing mount point if it's already added
6 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
6 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
6 Years Ago
PostUpdateChildren updates when entity children are added / removed.
6 Years Ago
PostUpdateChildren updates when entity children are added / removed.
6 Years Ago
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
6 Years Ago
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
6 Years Ago
Assign correct colours to sleeping bag cluster options
6 Years Ago
Assign correct colours to sleeping bag cluster options
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Quick tween for open and closing sleeping bag cluster
6 Years Ago
Quick tween for open and closing sleeping bag cluster
6 Years Ago
Show killed by weapon name and icon on game over screen
6 Years Ago
Show killed by weapon name and icon on game over screen
6 Years Ago
Reduce skid sound volume
6 Years Ago
Reduce skid sound volume
6 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
6 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
6 Years Ago
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
6 Years Ago
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
6 Years Ago
From code review: Make lastAttackedTime internal
6 Years Ago
From code review: Make lastAttackedTime internal
6 Years Ago
Merge Main -> Vehicles
6 Years Ago
Merge Main -> Vehicles
6 Years Ago
cherrypicking #39637 messagedelayfix
6 Years Ago
cherrypicking #39637 messagedelayfix
6 Years Ago
experiments
6 Years Ago
experiments
6 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
6 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
6 Years Ago
Removed SkinnedMeshRendererInfo
6 Years Ago
Removed SkinnedMeshRendererInfo
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
skin approval
6 Years Ago
skin approval
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] Define Fix