127,974 Commits over 4,109 Days - 1.30cph!
Post-merge compilation fix
Fixed terrain normal map bake
Fixing a couple of minor things post-merge
Fixing grayscale texture settings
Fixed terrain map normal decode (result has to be in world space)
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Manually backported changesets 5737 and 5740 to main
Log exception message as warning if noise cannot connect to native backend
Fixed RockMaterial error in test level
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
horse animations (idle / walking)
Adding hide/burlap models, textures, prefabs, etc.
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Merge changes from trunk (gulp)
Terrain texture heights better compromise between parallax and splat blend.
Re-enabling some shader features
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
Fixed merge terrain config.
Concrete footsteps first pass
Fix rock sounds not playing
Fixed the newly broken trees.
Some more broken trees fixed.
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
Added missing colliders to the arctic field trees
Tweaked rock scale ranges
Hangar 1 scale fix and other tweaks.
Fixed F2 menu graphics under audio menu
Tweaked how long it takes meat to burn
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed metal floor missing protection properties
Forbid building directly on roads
Restricted thirdperson to admins/devs