127,989 Commits over 4,109 Days - 1.30cph!
Protocol++ (network + save)
Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
Tweaked colormap (clientside)
Building parts names, icons
Fingered audioclips
nameconflict files - I may have broke something
Lantern check
Lantern uses fuel
Undoing name conflict deletes
Updated rustbuilder for u5rc1
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Tweaked some terrain atlas related texture import settings
Updated amplify color
Time of Day update to latest
placement guide materials
Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
Added UA beta, removed GA
Collect protection properties from clothes, scaled by condition
Undoing what was supposed to be a shelve
Updated atlas set; atlas gen changes; meta changes
some animations for the horse (running / idle )
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
Deleting NFAA shader, to see what happens
Fixed server build not stripping client stuff
fixed some vertex weighting issues with the horse rig
Undoing AA shader removal because mainCamera is bitching
Customizable name-based splat icon selection in terrain editor tool
Shutting up NFAA error; made it SM 3.0 only
Starting reload experiment
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
fixed resource gathering, gather/damage amounts now specific to each weapon