127,967 Commits over 4,109 Days - 1.30cph!
Updated vm hatchet anims & removed left hand visible when running
Pre-manualpolish terrain backup.
Updated blends on vm hatchet controller
Made satellite dish metal grate material cutout
I forgot the warehouse prefab scene =/
Fixed repetition artifacts caused by anisotropic filtering on atlas textures
Cross instance sound repetition prevention
Clean up hard grass footsteps
EQ tweaks on concrete footsteps
Forest footstep EQ tweaks
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
Can build on roads/caves again
some more horse animations (attack / flinch ); tweaked walk anims
Fixed missing references on the northern field tree colliders
Sleeping bags can be destroyed
Save+Network Protocol++
Remnant container files - Includes new monument prefab
Removed old network router
Removing obsolete network send methods
Kicking, disconnecting, addresses
Fixed warnings, compile errors, cleaned up
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
projectiles now scale their damage based on velocity
projectile drag working properly
projectile weapon damage balance
Making sure builder is up to date
more updates to vm stone hatchet anims & controller
Tweaked builder to delete hashtool better