127,475 Commits over 4,109 Days - 1.29cph!
Fixed gap in Garage door which allowed traps to be trigged through
Fixed been able to build on northern cliff rocks (Savas KOTH)
Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
Cherry picking
26000 (Steamworks update)
Cherry picking
26035 (Schema refresh stripping)
compound whitebox first phase backup
Added temp_field_large spawn population to procedural maps
compound whitebox first playable
Fixed npc rotation.
Misc npc mountable stuff.
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
More on Scientist AI and Mountables.
Renamed some profiler samples because Unity
player corpses interact with water
improved rowboat pushing
protocol++
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
Support for seeking all types of mountables in NPC behaviour ai.
Disabled grounded npcs seeking out vehicle mountables on their own.
NPCs should now respect gun restrictions on mountables.
garage door will not completely cull at range
Autoturret sound perf improvements
fixed left hand IK sometimes getting stuck
grass displacement on rowboats
Fix feet direction of mounted passengers in vehicles.
Mounted scientists don't share target with scientists that can't see that target.
Merge from conditional_models_3
Added warning when skin download fails to start (separate from timing out)
Fixed some particle shaders vertex lighting not handling spotlights; raised light count
Added animal_ignore_food convar that default to true (server optimization).
Fixed water depth mask affecting shading on rowboat; updated water and rowboat prefabs
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit