130,159 Commits over 4,201 Days - 1.29cph!

8 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
8 Years Ago
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8 Years Ago
Stationary scientists also have interest points to look at when idle. Improved interest point usage when patrolling a route.
8 Years Ago
Scene2Prefab
8 Years Ago
Updated Hapis spawns to include divesites
8 Years Ago
Made compound emergency stairs wide to prevent the player from getting stuck
8 Years Ago
First pass on cover points for Compound.
8 Years Ago
Scene2Prefab
8 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
8 Years Ago
Fixed possible monument prefab corruption when rebuilding manifest
8 Years Ago
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
8 Years Ago
Added WaterCheck + WaterCheckGenerator
8 Years Ago
drowning damage increased gasp sound when taking drown damage updated divesite_a
8 Years Ago
merge from main
8 Years Ago
merge into main
8 Years Ago
Underwater rock formation test
8 Years Ago
divesite_b
8 Years Ago
divesites have a floating buoy marking their position
8 Years Ago
Aggro logic improvements for Scientists.
8 Years Ago
compile fixes additional divesites
8 Years Ago
dive site loot balance 1/2
8 Years Ago
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
8 Years Ago
Scene2Prefab
8 Years Ago
Tweaks to peacekeeping AI.
8 Years Ago
no throwing items while head is under water as they'd move at 1 foot/sec anyway adjusted underwater view distances
8 Years Ago
Updated underwater rock formation prefab and scene
8 Years Ago
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8 Years Ago
Fixed incorrect prefab references in the rock_dressing scene
8 Years Ago
fixed super bright white bubbles and plankton field when underwater added missing phrases updated diving tank icon
8 Years Ago
diving mask can be used with miner hat
8 Years Ago
fixed underwater rock formation crate spawns
8 Years Ago
AI tweaks at Compound Scene2Prefab
8 Years Ago
NPC Vending machine tables
8 Years Ago
Slight increase in scientist respawn times at Compound. Work towards preventing Scientists from crouch walking like idiots.
8 Years Ago
Scene2Prefab
8 Years Ago
peacekeeper scientist
8 Years Ago
Switched out scientist type for compound spawners. Scene2Prefab
8 Years Ago
NPC turrets clean up sleepers after 20 minutes fixed NPC turret aim offset on sleepers
8 Years Ago
additional sentry turrets in compound
8 Years Ago
ch47 no longer visits shitty monuments
8 Years Ago
NPC vending machine prefabs
8 Years Ago
Cleaned out old IsHostile function.
8 Years Ago
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
8 Years Ago
Stationary scientists can return to spawn.
8 Years Ago
Scene2Prefab
8 Years Ago
Tweaks to AI at Compound. Unfreeze NPCs due to bad tweaks. Stationary NPCs now actually return to their spawn post properly.
8 Years Ago
Updated rules sign
8 Years Ago
Couple of fixes scene2prefab compound
8 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
8 Years Ago
Merge from main