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5,836 Commits over 3,837 Days - 0.06cph!

4 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
4 Months Ago
Damage, weakspot & impact fx. Applied to prefab.
4 Months Ago
Fixes
4 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
4 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
4 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
4 Months Ago
Spotlight & flare fixes.
4 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
4 Months Ago
Tuned motorbike headlights.
4 Months Ago
Radtown S2P
4 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
4 Months Ago
Radtown S2P
4 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.
4 Months Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
4 Months Ago
Lighting prefab backup / Volume fuckery
4 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
4 Months Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
4 Months Ago
Culling volume tests for lighting purposes.
4 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
4 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
4 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
4 Months Ago
Minor prop swizzling for lighting purposes.
4 Months Ago
Fixed building ceiling material not having any secondary textures applied.
4 Months Ago
Prefab backup
4 Months Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
4 Months Ago
Lighting backup
4 Months Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
4 Months Ago
Added off variant prefab.
4 Months Ago
Fixed a floater. Lighting prefab backup.
4 Months Ago
Shadow regression fix.
4 Months Ago
Fixed light prefab regression & updated with new features.
4 Months Ago
Progress backup
4 Months Ago
Progress backup
4 Months Ago
FX for broken road barrier.
4 Months Ago
Rotated one barrier a little bit to match access lights.
4 Months Ago
Lighting progress. Related new mats.
4 Months Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
4 Months Ago
Removed simplelight from gate prefab.
4 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
4 Months Ago
Small hue tweak on Hobo lights.
4 Months Ago
Smol wall vent nudge.
4 Months Ago
Prefab backup
4 Months Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
4 Months Ago
Heater static prefab lighting tweak
4 Months Ago
Prefab backup
5 Months Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
5 Months Ago
Progress backup
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Further tweaks & fix candidate for underwater torch.