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6,289 Commits over 4,018 Days - 0.07cph!

3 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
3 Months Ago
Molotov fire consistency update
3 Months Ago
Merge from main
3 Months Ago
Molotov stuff for the orientation fix.
3 Months Ago
Final conversion.
3 Months Ago
Progress backup
4 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
4 Months Ago
Corpse ingestion FX & gib files.
4 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
4 Months Ago
Light setup for Hopper + related mats & meshes.
4 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
4 Months Ago
Profiles
4 Months Ago
More profile WIP.
4 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
4 Months Ago
Cloud configuration
4 Months Ago
Merge from main.
4 Months Ago
Merge from main
4 Months Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
4 Months Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
4 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
4 Months Ago
Deployed explosive lit state.
4 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
4 Months Ago
Updated lit state FX.
4 Months Ago
Flame explosion for deployed cata ammo.
4 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
4 Months Ago
Siegetower col effect.
4 Months Ago
Ballista collision iteration. Catapult collision.
4 Months Ago
Ballista collision impact fx.
4 Months Ago
Sped up cata ammo fire a bit.
4 Months Ago
Fixed some impact gibs getting stuck in walls.
4 Months Ago
Fixed missing LOD scripts.
4 Months Ago
Tweaked screen shake on explosive catapult shot.
4 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
4 Months Ago
Updated wood & metal shield impacts.
4 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
4 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
4 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
4 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
4 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
4 Months Ago
Piercer flip bugged (with gizmo) for Ian.
4 Months Ago
Orientation almost working
4 Months Ago
Added a orientation debug gizmo for Ian.
4 Months Ago
Workaround for that one weird floating gib ghost.
4 Months Ago
Shake tweak on large boulder.
4 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
4 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
4 Months Ago
Small damage effect ram head fixes.
4 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.