5,836 Commits over 3,837 Days - 0.06cph!
Cleaned a boatload of old legacy stuff from the prefab.
Damage, weakspot & impact fx.
Applied to prefab.
New set of damage and destruction effects to be in line with the other choppers.
Minor scrap transport damage fx improvement.
Improving patrol heli damage fx WIP.
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
Optimized textures.
Removed old FP logo.
Optimized lights.
Fixed spotlight glare issue.
Tuned motorbike headlights.
Added a TOD toggle on electrical lighting.
Fixed faulty street light bounce.
Various lighting related prefab stuff.
Road cone transmission texture.
Finalized with everything relevant moved to volume triggers.
+ Atmosphere zones and FX.
Lighting prefab backup / Volume fuckery
Moving everything to occlusion volumes WIP.
Static candle prefabs support volumes.
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
Culling volume tests for lighting purposes.
Candle prefab lighting updates.
Lighting prefab backup.
Candles use standard thick transmission shader instead of the depracated packed one.
Changed some shelf contents for lighting purposes.
Lighting prefab backup
Minor prop swizzling for lighting purposes.
Fixed building ceiling material not having any secondary textures applied.
Nixed some light fixtures from scene.
wallLight cold material uses emission fresnel.
Lighting prefab backup.
Plastic road cones use new transmission feature.
Optimized some texture sizes down on them.
Added off variant prefab.
Fixed a floater.
Lighting prefab backup.
Fixed light prefab regression & updated with new features.
FX for broken road barrier.
Rotated one barrier a little bit to match access lights.
Lighting progress.
Related new mats.
Fixed some material regressions on the siren lights.
Siren lights use new fresnel emission
Removed simplelight from gate prefab.
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
Small hue tweak on Hobo lights.
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
Heater static prefab lighting tweak
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
▊▅▄▉▄ ▌▌▅▍ ▌▍▆▋▌▆▇▌_█▊▇▇▍▇▍▌ ▍▊▆▆▋▌▌ █ █▍▋▍▋ ▌▄
Further tweaks & fix candidate for underwater torch.