6,289 Commits over 4,018 Days - 0.07cph!
Molotov fix & damage values normalized for 5 fireballs.
Molotov fire consistency update
Molotov stuff for the orientation fix.
Split the meat processing FX into two; human corpse and other flesh.
Corpse ingestion FX & gib files.
Hopper suction + related mat/textures.
Added texture scroll to VertexLit Blended Custom
Light setup for Hopper + related mats & meshes.
Optimized hopper textures.
Removed that 2k emission texture that was just black.
Removed the on/off text from the lights because that's not what they will indicate anymore.
More cloud setup.
Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
Less horizontal frustum shift on the torch holder fire vertical billboard.
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
Deployed explosive lit state.
Deployed canister explosion WIP.
Uses own prefab instead of sharing with catapult ammo.
Flame explosion for deployed cata ammo.
Piercer pen FX rotated to the new system.
Debug gizmo disabled.
Shifted it forward 0.05 for extreme angles.
Ballista collision iteration.
Catapult collision.
Ballista collision impact fx.
Sped up cata ammo fire a bit.
Fixed some impact gibs getting stuck in walls.
Fixed missing LOD scripts.
Tweaked screen shake on explosive catapult shot.
Fixed some minor catapult FX issues.
Cleaned up temp files.
Updated wood & metal shield impacts.
Incendiary catapult projectile has its own larger fireball spawn.
Spawn fewer of them.
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
Fixed fireball smoke lingering on after fire extinguishes.
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
Piercer flip bugged (with gizmo) for Ian.
Orientation almost working
Added a orientation debug gizmo for Ian.
Workaround for that one weird floating gib ghost.
Shake tweak on large boulder.
Setup FX and screen shake profiles for medium and small catapult boulders.
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
Small damage effect ram head fixes.
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.